Software / Platform Studies
Parent: Digital Arts and Culture 2009
eScholarship stats: Breakdown by Item for May through August, 2026
| Item | Title | Total requests | Download | View-only | %Dnld |
|---|---|---|---|---|---|
| 6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 1,214 | 234 | 980 | 19.3% |
| 3s67474h | Fake Bit: Imitation and Limitation | 986 | 724 | 262 | 73.4% |
| 0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 498 | 46 | 452 | 9.2% |
| 3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 290 | 51 | 239 | 17.6% |
| 09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 259 | 55 | 204 | 21.2% |
| 3vg159kn | The Other Software | 240 | 61 | 179 | 25.4% |
| 39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 215 | 41 | 174 | 19.1% |
| 3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 173 | 44 | 129 | 25.4% |
| 6pk7s4n6 | Shaping Stories and Building Worlds on Interactive Fiction Platforms | 130 | 51 | 79 | 39.2% |
| 4x13q653 | Programming and Fold | 105 | 33 | 72 | 31.4% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.