Software / Platform Studies
Parent: Digital Arts and Culture 2009
eScholarship stats: Breakdown by Item for January through April, 2025
Item | Title | Total requests | Download | View-only | %Dnld |
---|---|---|---|---|---|
0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 132 | 11 | 121 | 8.3% |
6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 125 | 41 | 84 | 32.8% |
3s67474h | Fake Bit: Imitation and Limitation | 115 | 15 | 100 | 13.0% |
3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 112 | 16 | 96 | 14.3% |
3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 79 | 10 | 69 | 12.7% |
09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 60 | 7 | 53 | 11.7% |
39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 52 | 12 | 40 | 23.1% |
6pk7s4n6 | Shaping Stories and Building Worlds on Interactive Fiction Platforms | 48 | 17 | 31 | 35.4% |
3vg159kn | The Other Software | 42 | 6 | 36 | 14.3% |
4x13q653 | Programming and Fold | 25 | 4 | 21 | 16.0% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.