Software / Platform Studies
Parent: Digital Arts and Culture 2009
eScholarship stats: Breakdown by Item for June through September, 2026
| Item | Title | Total requests | Download | View-only | %Dnld |
|---|---|---|---|---|---|
| 6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 1,241 | 252 | 989 | 20.3% |
| 3s67474h | Fake Bit: Imitation and Limitation | 980 | 699 | 281 | 71.3% |
| 0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 473 | 43 | 430 | 9.1% |
| 3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 324 | 50 | 274 | 15.4% |
| 09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 235 | 50 | 185 | 21.3% |
| 3vg159kn | The Other Software | 209 | 57 | 152 | 27.3% |
| 39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 181 | 24 | 157 | 13.3% |
| 3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 162 | 39 | 123 | 24.1% |
| 6pk7s4n6 | Shaping Stories and Building Worlds on Interactive Fiction Platforms | 129 | 46 | 83 | 35.7% |
| 4x13q653 | Programming and Fold | 98 | 22 | 76 | 22.4% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.