Software / Platform Studies
Parent: Digital Arts and Culture 2009
eScholarship stats: Breakdown by Item for September through December, 2024
Item | Title | Total requests | Download | View-only | %Dnld |
---|---|---|---|---|---|
3s67474h | Fake Bit: Imitation and Limitation | 122 | 7 | 115 | 5.7% |
6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 113 | 34 | 79 | 30.1% |
0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 54 | 9 | 45 | 16.7% |
3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 52 | 7 | 45 | 13.5% |
39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 45 | 10 | 35 | 22.2% |
3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 40 | 11 | 29 | 27.5% |
09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 35 | 5 | 30 | 14.3% |
3vg159kn | The Other Software | 32 | 3 | 29 | 9.4% |
6pk7s4n6 | Shaping Stories and Building Worlds on Interactive Fiction Platforms | 21 | 6 | 15 | 28.6% |
4x13q653 | Programming and Fold | 8 | 2 | 6 | 25.0% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.