Software / Platform Studies

Parent: Digital Arts and Culture 2009

eScholarship stats: Breakdown by Item for September through December, 2024

ItemTitleTotal requestsDownloadView-only%Dnld
3s67474hFake Bit: Imitation and Limitation12271155.7%
6jq2f8kwTranslation (is) Not Localization: Language in Gaming113347930.1%
0gr963q1Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media5494516.7%
3rd2s695System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary5274513.5%
39z4c0v0Software Studies in action: Open Source and Free Software in Brazil45103522.2%
3x99c2ztRules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute40112927.5%
09q9m0knDisrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova3553014.3%
3vg159knThe Other Software323299.4%
6pk7s4n6Shaping Stories and Building Worlds on Interactive Fiction Platforms2161528.6%
4x13q653Programming and Fold82625.0%

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.