Software / Platform Studies

Parent: Digital Arts and Culture 2009

eScholarship stats: Breakdown by Item for January through April, 2025

ItemTitleTotal requestsDownloadView-only%Dnld
0gr963q1Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media132111218.3%
6jq2f8kwTranslation (is) Not Localization: Language in Gaming125418432.8%
3s67474hFake Bit: Imitation and Limitation1151510013.0%
3x99c2ztRules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute112169614.3%
3rd2s695System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary79106912.7%
09q9m0knDisrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova6075311.7%
39z4c0v0Software Studies in action: Open Source and Free Software in Brazil52124023.1%
6pk7s4n6Shaping Stories and Building Worlds on Interactive Fiction Platforms48173135.4%
3vg159knThe Other Software4263614.3%
4x13q653Programming and Fold2542116.0%

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.