Software / Platform Studies

Parent: Digital Arts and Culture 2009

eScholarship stats: Breakdown by Item for May through August, 2026

ItemTitleTotal requestsDownloadView-only%Dnld
6jq2f8kwTranslation (is) Not Localization: Language in Gaming1,21423498019.3%
3s67474hFake Bit: Imitation and Limitation98672426273.4%
0gr963q1Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media498464529.2%
3x99c2ztRules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute2905123917.6%
09q9m0knDisrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova2595520421.2%
3vg159knThe Other Software2406117925.4%
39z4c0v0Software Studies in action: Open Source and Free Software in Brazil2154117419.1%
3rd2s695System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary1734412925.4%
6pk7s4n6Shaping Stories and Building Worlds on Interactive Fiction Platforms130517939.2%
4x13q653Programming and Fold105337231.4%

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.