Software / Platform Studies

Parent: Digital Arts and Culture 2009

eScholarship stats: History by Item for January through April, 2025

ItemTitleTotal requests2025-042025-032025-022025-01
0gr963q1Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media13227384423
6jq2f8kwTranslation (is) Not Localization: Language in Gaming12538362823
3s67474hFake Bit: Imitation and Limitation11527312631
3x99c2ztRules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute11236223519
3rd2s695System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary7920191723
09q9m0knDisrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova6013181811
39z4c0v0Software Studies in action: Open Source and Free Software in Brazil5215131410
6pk7s4n6Shaping Stories and Building Worlds on Interactive Fiction Platforms48171399
3vg159knThe Other Software42911157
4x13q653Programming and Fold2511734

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.