Software / Platform Studies

Parent: Digital Arts and Culture 2009

eScholarship stats: History by Item for June through September, 2026

ItemTitleTotal requests2026-092026-082026-072026-06
6jq2f8kwTranslation (is) Not Localization: Language in Gaming1,241227581271162
3s67474hFake Bit: Imitation and Limitation980111351319199
0gr963q1Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media4737413717290
3x99c2ztRules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute324101984580
09q9m0knDisrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova23565592289
3vg159knThe Other Software20946645940
39z4c0v0Software Studies in action: Open Source and Free Software in Brazil18144463952
3rd2s695System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary16260492429
6pk7s4n6Shaping Stories and Building Worlds on Interactive Fiction Platforms12942392226
4x13q653Programming and Fold9834211330

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.