Software / Platform Studies

Parent: Digital Arts and Culture 2009

eScholarship stats: History by Item for May through August, 2026

ItemTitleTotal requests2026-082026-072026-062026-05
6jq2f8kwTranslation (is) Not Localization: Language in Gaming1,214581271162200
3s67474hFake Bit: Imitation and Limitation986351319199117
0gr963q1Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media4981371729099
3x99c2ztRules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute29098458067
09q9m0knDisrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova25959228989
3vg159knThe Other Software24064594077
39z4c0v0Software Studies in action: Open Source and Free Software in Brazil21546395278
3rd2s695System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary17349242971
6pk7s4n6Shaping Stories and Building Worlds on Interactive Fiction Platforms13039222643
4x13q653Programming and Fold10521133041

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.