Software / Platform Studies
Parent: Digital Arts and Culture 2009
eScholarship stats: History by Item for May through August, 2026
| Item | Title | Total requests | 2026-08 | 2026-07 | 2026-06 | 2026-05 |
|---|---|---|---|---|---|---|
| 6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 1,214 | 581 | 271 | 162 | 200 |
| 3s67474h | Fake Bit: Imitation and Limitation | 986 | 351 | 319 | 199 | 117 |
| 0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 498 | 137 | 172 | 90 | 99 |
| 3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 290 | 98 | 45 | 80 | 67 |
| 09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 259 | 59 | 22 | 89 | 89 |
| 3vg159kn | The Other Software | 240 | 64 | 59 | 40 | 77 |
| 39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 215 | 46 | 39 | 52 | 78 |
| 3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 173 | 49 | 24 | 29 | 71 |
| 6pk7s4n6 | Shaping Stories and Building Worlds on Interactive Fiction Platforms | 130 | 39 | 22 | 26 | 43 |
| 4x13q653 | Programming and Fold | 105 | 21 | 13 | 30 | 41 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.