Software / Platform Studies

Parent: Digital Arts and Culture 2009

eScholarship stats: History by Item for September through December, 2024

ItemTitleTotal requests2024-122024-112024-102024-09
3s67474hFake Bit: Imitation and Limitation12224423323
6jq2f8kwTranslation (is) Not Localization: Language in Gaming11329422913
0gr963q1Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media541616157
3rd2s695System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary5215141310
39z4c0v0Software Studies in action: Open Source and Free Software in Brazil451411146
3x99c2ztRules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute40164119
09q9m0knDisrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova3598711
3vg159knThe Other Software3269152
6pk7s4n6Shaping Stories and Building Worlds on Interactive Fiction Platforms219282
4x13q653Programming and Fold844

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.