Software / Platform Studies
Parent: Digital Arts and Culture 2009
eScholarship stats: History by Item for June through September, 2026
| Item | Title | Total requests | 2026-09 | 2026-08 | 2026-07 | 2026-06 |
|---|---|---|---|---|---|---|
| 6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 1,241 | 227 | 581 | 271 | 162 |
| 3s67474h | Fake Bit: Imitation and Limitation | 980 | 111 | 351 | 319 | 199 |
| 0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 473 | 74 | 137 | 172 | 90 |
| 3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 324 | 101 | 98 | 45 | 80 |
| 09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 235 | 65 | 59 | 22 | 89 |
| 3vg159kn | The Other Software | 209 | 46 | 64 | 59 | 40 |
| 39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 181 | 44 | 46 | 39 | 52 |
| 3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 162 | 60 | 49 | 24 | 29 |
| 6pk7s4n6 | Shaping Stories and Building Worlds on Interactive Fiction Platforms | 129 | 42 | 39 | 22 | 26 |
| 4x13q653 | Programming and Fold | 98 | 34 | 21 | 13 | 30 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.