2022 Games + Learning + Society Conference Proceedings
Parent: Games + Learning + Society Conference Proceedings
eScholarship stats: Breakdown by Item for August through November, 2024
Item | Title | Total requests | Download | View-only | %Dnld |
---|---|---|---|---|---|
9qf2v4bg | LoFi Hip Hop Worlds to Study In | 102 | 17 | 85 | 16.7% |
2mr8j41p | Spiritfarer: A Relaxing Exploration Around Themes of Death and Loss | 89 | 24 | 65 | 27.0% |
97k3s1kw | “I don’t fit in anywhere”: Undergraduates’ experiences with avatars and games in an Education course | 72 | 18 | 54 | 25.0% |
7mk1s88n | Gamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility | 68 | 14 | 54 | 20.6% |
6f5401h0 | Well Played Session: Monumental Consequence | 49 | 14 | 35 | 28.6% |
8d8147n0 | Mistoria: A Narrative Tool for Language Learning | 45 | 18 | 27 | 40.0% |
9vx59972 | Suburban Adults Playing Pokémon: 20 Years Later | 45 | 11 | 34 | 24.4% |
1xr7s6z2 | Baba is Hint - Designing a Scaffolding Guidebook for Game-Based Learning | 40 | 7 | 33 | 17.5% |
0x28r1dn | The Thrill of Psychomachia: Deciding When Not to Stop Can’t Stop | 39 | 24 | 15 | 61.5% |
7pd3t7tk | Toward a Systematic Approach to Evaluating Emotional Design in Learning Games | 37 | 3 | 34 | 8.1% |
7sp1n3xm | Scaffolding Zoombinis: Adding Executive Function Scaffolds to the Popular, Classic Game | 37 | 15 | 22 | 40.5% |
3cq0s259 | Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design | 33 | 22 | 11 | 66.7% |
7st361fr | Academically Meaningful Play in the Mathematics Classroom: Learning Symmetry and Transformations through Transformations Quest Educational Video Game | 32 | 5 | 27 | 15.6% |
9tn6053m | Walden, a game EDU | 32 | 6 | 26 | 18.8% |
0p12x22f | Teaching game accessibility to designers and design students | 31 | 5 | 26 | 16.1% |
3773h9zh | When more is less: Designing and Testing the Usability of a Gamified Survey to Capture Relationship Data | 30 | 3 | 27 | 10.0% |
8ps4432n | Dwell™: A Tabletop Simulation to Experientially Learn Poverty-Related Struggles | 30 | 5 | 25 | 16.7% |
80r6r2jp | Exploring players’ experience of humor and snark in a grade 3-6 history practices game | 29 | 5 | 24 | 17.2% |
8z2325pz | Using Fortnite Creative to Imagine Solutions to World Problems | 28 | 2 | 26 | 7.1% |
01v8c13n | Towards a Public Pathway for Careers in Gaming: NYC Youth and Agency | 26 | 14 | 12 | 53.8% |
1956b6xr | Developing the Learning Games Lab Toolkit: Engaging Learners from Diverse Backgrounds in Game Design | 25 | 3 | 22 | 12.0% |
4398x1sm | Kai UnEarthed: a Game About Unpoliced Futures | 23 | 3 | 20 | 13.0% |
6pk737v8 | A Failed Context: Reflections on a Mathematics Role-Playing Game about the Flint Water Crisis | 23 | 6 | 17 | 26.1% |
9982j60h | Learning Deliberately: Walden, a Game-Based Curriculum | 23 | 7 | 16 | 30.4% |
9dw1q3j8 | Supporting Quantitative Habits of Mind with Role-Play | 23 | 4 | 19 | 17.4% |
37c3z9mn | When Feedback Leads to False Confidence: A Curious Outcome of a Game-Based Health Intervention | 22 | 5 | 17 | 22.7% |
6s93n92x | Co-Designing a STEM-based VR Game For and With Neurodiverse Learners | 22 | 3 | 19 | 13.6% |
7xv5g5rc | Increasing Equity in Entertainment Through Education | 22 | 6 | 16 | 27.3% |
06j8z3n3 | ports athletes’ group sensemaking of team gameplay data analytics | 21 | 2 | 19 | 9.5% |
25d4z2w6 | “Find Ways to Cope:” Games and Gamification Supporting College Student Mental Health During the Pandemic | 20 | 3 | 17 | 15.0% |
5j91k9wj | Interactive Lessons on PBS LearningMedia – Developer, Researcher, and Educator Perspectives on Building and Teaching For Diverse Learners | 19 | 4 | 15 | 21.1% |
1m0167h5 | Poor Not Guilty: Fines and Fees Challenges - Advocating Against the Criminalization of Poverty through Perspective-Taking | 18 | 3 | 15 | 16.7% |
3fg6j8rq | Poor Not Guilty: An Experiential Street Law Education on the Criminalization of Poverty through Perspective-Taking | 18 | 5 | 13 | 27.8% |
40q2v0d2 | It Comes In Waves | 18 | 6 | 12 | 33.3% |
2q59p4mc | The Woods: A Mixed-Reality Cooperative Game | 14 | 2 | 12 | 14.3% |
9pv7c6x4 | The Woods: A Mixed-Reality Cooperative Game | 10 | 2 | 8 | 20.0% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.