2022 Games + Learning + Society Conference Proceedings
Parent: Games + Learning + Society Conference Proceedings
eScholarship stats: History by Item for May through August, 2026
| Item | Title | Total requests | 2026-08 | 2026-07 | 2026-06 | 2026-05 |
|---|---|---|---|---|---|---|
| 37c3z9mn | When Feedback Leads to False Confidence: A Curious Outcome of a Game-Based Health Intervention | 1,536 | 515 | 571 | 389 | 61 |
| 01v8c13n | Towards a Public Pathway for Careers in Gaming: NYC Youth and Agency | 314 | 93 | 111 | 48 | 62 |
| 2mr8j41p | Spiritfarer: A Relaxing Exploration Around Themes of Death and Loss | 264 | 61 | 33 | 58 | 112 |
| 9vx59972 | Suburban Adults Playing Pokémon: 20 Years Later | 243 | 69 | 75 | 51 | 48 |
| 7mk1s88n | Gamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility | 199 | 31 | 19 | 63 | 86 |
| 4398x1sm | Kai UnEarthed: a Game About Unpoliced Futures | 191 | 36 | 35 | 50 | 70 |
| 9qf2v4bg | LoFi Hip Hop Worlds to Study In | 190 | 63 | 28 | 39 | 60 |
| 7st361fr | Academically Meaningful Play in the Mathematics Classroom: Learning Symmetry and Transformations through Transformations Quest Educational Video Game | 180 | 47 | 27 | 41 | 65 |
| 06j8z3n3 | ports athletes’ group sensemaking of team gameplay data analytics | 179 | 32 | 51 | 44 | 52 |
| 8d8147n0 | Mistoria: A Narrative Tool for Language Learning | 179 | 38 | 20 | 52 | 69 |
| 0x28r1dn | The Thrill of Psychomachia: Deciding When Not to Stop Can’t Stop | 176 | 55 | 30 | 39 | 52 |
| 1xr7s6z2 | Baba is Hint - Designing a Scaffolding Guidebook for Game-Based Learning | 169 | 49 | 25 | 29 | 66 |
| 97k3s1kw | “I don’t fit in anywhere”: Undergraduates’ experiences with avatars and games in an Education course | 166 | 48 | 34 | 38 | 46 |
| 80r6r2jp | Exploring players’ experience of humor and snark in a grade 3-6 history practices game | 159 | 35 | 14 | 36 | 74 |
| 25d4z2w6 | “Find Ways to Cope:” Games and Gamification Supporting College Student Mental Health During the Pandemic | 157 | 31 | 21 | 34 | 71 |
| 7sp1n3xm | Scaffolding Zoombinis: Adding Executive Function Scaffolds to the Popular, Classic Game | 156 | 48 | 10 | 39 | 59 |
| 9tn6053m | Walden, a game EDU | 147 | 20 | 32 | 38 | 57 |
| 7pd3t7tk | Toward a Systematic Approach to Evaluating Emotional Design in Learning Games | 142 | 21 | 9 | 35 | 77 |
| 9dw1q3j8 | Supporting Quantitative Habits of Mind with Role-Play | 142 | 40 | 14 | 36 | 52 |
| 9pv7c6x4 | The Woods: A Mixed-Reality Cooperative Game | 135 | 43 | 9 | 18 | 65 |
| 3cq0s259 | Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design | 130 | 25 | 10 | 49 | 46 |
| 6f5401h0 | Well Played Session: Monumental Consequence | 126 | 23 | 15 | 28 | 60 |
| 3773h9zh | When more is less: Designing and Testing the Usability of a Gamified Survey to Capture Relationship Data | 120 | 25 | 8 | 36 | 51 |
| 2q59p4mc | The Woods: A Mixed-Reality Cooperative Game | 119 | 35 | 14 | 16 | 54 |
| 8z2325pz | Using Fortnite Creative to Imagine Solutions to World Problems | 112 | 25 | 12 | 32 | 43 |
| 1m0167h5 | Poor Not Guilty: Fines and Fees Challenges - Advocating Against the Criminalization of Poverty through Perspective-Taking | 110 | 15 | 7 | 26 | 62 |
| 5j91k9wj | Interactive Lessons on PBS LearningMedia – Developer, Researcher, and Educator Perspectives on Building and Teaching For Diverse Learners | 105 | 23 | 18 | 16 | 48 |
| 1956b6xr | Developing the Learning Games Lab Toolkit: Engaging Learners from Diverse Backgrounds in Game Design | 103 | 16 | 10 | 28 | 49 |
| 0p12x22f | Teaching game accessibility to designers and design students | 100 | 20 | 7 | 28 | 45 |
| 7xv5g5rc | Increasing Equity in Entertainment Through Education | 100 | 19 | 6 | 36 | 39 |
| 6s93n92x | Co-Designing a STEM-based VR Game For and With Neurodiverse Learners | 96 | 24 | 13 | 21 | 38 |
| 3fg6j8rq | Poor Not Guilty: An Experiential Street Law Education on the Criminalization of Poverty through Perspective-Taking | 93 | 16 | 4 | 28 | 45 |
| 6pk737v8 | A Failed Context: Reflections on a Mathematics Role-Playing Game about the Flint Water Crisis | 89 | 19 | 7 | 22 | 41 |
| 8ps4432n | Dwell™: A Tabletop Simulation to Experientially Learn Poverty-Related Struggles | 89 | 14 | 15 | 20 | 40 |
| 9982j60h | Learning Deliberately: Walden, a Game-Based Curriculum | 87 | 17 | 13 | 18 | 39 |
| 40q2v0d2 | It Comes In Waves | 84 | 11 | 9 | 21 | 43 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.