Department of Computational Media
Parent: UC Santa Cruz
eScholarship stats: Breakdown by Item for May through August, 2026
| Item | Title | Total requests | Download | View-only | %Dnld |
|---|---|---|---|---|---|
| 83p272pq | AgentCraft: An Agent-Based Minecraft Settlement Generator | 946 | 826 | 120 | 87.3% |
| 21r7h0fq | Building Visual Novels with Social Simulation and Storylets | 892 | 222 | 670 | 24.9% |
| 1fb9k44q | WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning | 661 | 261 | 400 | 39.5% |
| 0wg4w6b9 | A Unified Approach to Preserving Cultural Software Objects and their Development Histories | 493 | 295 | 198 | 59.8% |
| 9zj6r5wz | Combat in Games | 460 | 115 | 345 | 25.0% |
| 5c4068hq | Generating Playable RPG ROMs for the Game Boy | 453 | 286 | 167 | 63.1% |
| 8pf7826g | Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration | 335 | 150 | 185 | 44.8% |
| 8kd6w2hd | Microscope Upcycling: Transforming legacy microscopes into automated cloud-integrated imaging systems | 311 | 176 | 135 | 56.6% |
| 1md0s4qv | Printing the Polyphorm: Using 3D Printing to Manufacture Biologically Inspired Rhizomatic Structures | 303 | 117 | 186 | 38.6% |
| 0nf117zh | Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation | 286 | 221 | 65 | 77.3% |
| 3cv133pn | Defining operational logics | 282 | 58 | 224 | 20.6% |
| 4vk708gf | It's usually not worth the effort unless you get really lucky": Barriers to Undergraduate Research Experiences from the Perspective of Computing Faculty | 265 | 33 | 232 | 12.5% |
| 1f29235t | WaveFunctionCollapse is constraint solving in the wild | 248 | 161 | 87 | 64.9% |
| 40d153s6 | From Default Mode Network to the Basal Configuration: Sex Differences in the Resting-State Brain Connectivity as a Function of Age and Their Clinical Correlates | 199 | 105 | 94 | 52.8% |
| 5811p2s0 | Exploring the Design Space of Social Physics Engines in Games | 193 | 122 | 71 | 63.2% |
| 2cj3v9gb | “Because I'm Bad at the Game!” A Microanalytic Study of Self Regulated Learning in League of Legends | 189 | 101 | 88 | 53.4% |
| 7tp7q651 | The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? | 189 | 126 | 63 | 66.7% |
| 6nc512qp | Predicting Biker Density at Bikeshare Station Intersections in San Francisco | 171 | 45 | 126 | 26.3% |
| 2jh5c6k7 | Refining operational logics | 170 | 105 | 65 | 61.8% |
| 25j044h1 | Cloud-controlled microscopy enables remote project-based biology education in underserved Latinx communities | 168 | 52 | 116 | 31.0% |
| 4s01k7f2 | Academical: A Dynamic Interactive Narrative Game for Responsible Conduct of Research Training | 167 | 69 | 98 | 41.3% |
| 33r8k3h1 | A Secret History of American River People | 148 | 49 | 99 | 33.1% |
| 4gr9t97x | Designing Between Virtuality and Reality: Improving Inclusiveness in Hybrid Spaces | 147 | 61 | 86 | 41.5% |
| 08f2g4rk | Implementing QR codes in academia to improve sample tracking, data accessibility, and traceability in multicampus interdisciplinary collaborations | 144 | 60 | 84 | 41.7% |
| 5453x2sb | EXPRESSIVE PROCESSING Interpretation and Creation | 140 | 55 | 85 | 39.3% |
| 9d53v6fr | Gamifying cell culture training: The ‘Seru-Otchi’ experience for undergraduates | 135 | 54 | 81 | 40.0% |
| 60h562kw | Addressing the fundamental tension of PCGML with discriminative learning | 128 | 24 | 104 | 18.8% |
| 8kf7d3w3 | Data Brushes: Interactive Style Transfer for Data Art | 124 | 99 | 25 | 79.8% |
| 1743m707 | Spectral Landscapes: Visualizing Electromagnetic Interactions | 115 | 78 | 37 | 67.8% |
| 7tv17713 | Opportunities to design better computer vison-assisted food diaries to support individuals and experts in dietary assessment: An observation and interview study with nutrition experts | 115 | 39 | 76 | 33.9% |
| 9hq0q8nn | Public Transit Accessibility: Blind Passengers Speak Out | 115 | 41 | 74 | 35.7% |
| 5688d0x6 | TimeArcs: Visualizing Fluctuations in Dynamic Networks | 107 | 81 | 26 | 75.7% |
| 9cx8t0wm | Disentangling the Cosmic Web toward FRB 190608 | 106 | 35 | 71 | 33.0% |
| 52f5573q | TempoCave: Visualizing Dynamic Connectome Datasets to Support Cognitive Behavioral Therapy | 105 | 21 | 84 | 20.0% |
| 20c876gs | Survey on the Past Decade of Technology in Animal Enrichment: A Scoping Review | 104 | 44 | 60 | 42.3% |
| 5wn1g3hv | Generators that read | 103 | 21 | 82 | 20.4% |
| 9bj7m453 | Flight Incident Analysis Through Symbolic Argumentation | 99 | 59 | 40 | 59.6% |
| 98n6v76r | Thought Chart: tracking the thought with manifold learning during emotion regulation | 98 | 26 | 72 | 26.5% |
| 8qv60198 | The Kappa platform for rule-based modeling | 93 | 19 | 74 | 20.4% |
| 7fk528sz | NeuroCave: A web-based immersive visualization platform for exploring connectome datasets | 92 | 21 | 71 | 22.8% |
| 2mw6h31f | ENTRUST: A Serious Game-Based Virtual Patient Platform to Assess Entrustable Professional Activities in Graduate Medical Education. | 90 | 41 | 49 | 45.6% |
| 5j2874dn | When Personal Tracking Becomes Social | 90 | 17 | 73 | 18.9% |
| 6fg348w0 | Phase Angle Spatial Embedding (PhASE) | 90 | 32 | 58 | 35.6% |
| 8k1294z9 | Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS | 89 | 42 | 47 | 47.2% |
| 47g8n4zk | RuleVis: Constructing Patterns and Rules for Rule-Based Models | 88 | 39 | 49 | 44.3% |
| 7xt5r0jh | Large-Scale Analysis of Visualization Options in a Citizen Science Game | 88 | 18 | 70 | 20.5% |
| 4vm443t3 | Dynamic Influence Networks for Rule-Based Models | 84 | 41 | 43 | 48.8% |
| 4rp38618 | Implementation of a New Kiosk Technology for Blood Pressure Management in a Family Medicine Clinic: from the WWAMI Region Practice and Research Network | 80 | 29 | 51 | 36.3% |
| 1dp35413 | Use of patient-generated health data across healthcare settings: implications for health systems | 78 | 27 | 51 | 34.6% |
| 6kz4n4ht | CogMod: Simulating Human Information Processing Limitation While Driving | 76 | 0 | 76 | 0.0% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.