Department of Computational Media
Parent: UC Santa Cruz
eScholarship stats: Breakdown by Item for June through September, 2024
Item | Title | Total requests | Download | View-only | %Dnld |
---|---|---|---|---|---|
1fb9k44q | WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning | 196 | 52 | 144 | 26.5% |
9zj6r5wz | Combat in Games | 149 | 24 | 125 | 16.1% |
1f29235t | WaveFunctionCollapse is constraint solving in the wild | 122 | 38 | 84 | 31.1% |
83p272pq | AgentCraft: An Agent-Based Minecraft Settlement Generator | 121 | 35 | 86 | 28.9% |
0wg4w6b9 | A Unified Approach to Preserving Cultural Software Objects and their Development Histories | 104 | 24 | 80 | 23.1% |
1md0s4qv | Printing the Polyphorm: Using 3D Printing to Manufacture Biologically Inspired Rhizomatic Structures | 77 | 23 | 54 | 29.9% |
5c4068hq | Generating Playable RPG ROMs for the Game Boy | 66 | 21 | 45 | 31.8% |
5wn1g3hv | Generators that read | 52 | 35 | 17 | 67.3% |
2jh5c6k7 | Refining operational logics | 51 | 34 | 17 | 66.7% |
08f2g4rk | Implementing QR codes in academia to improve sample tracking, data accessibility, and traceability in multicampus interdisciplinary collaborations. | 46 | 32 | 14 | 69.6% |
47g8n4zk | RuleVis: Constructing Patterns and Rules for Rule-Based Models | 45 | 31 | 14 | 68.9% |
6fg348w0 | Phase Angle Spatial Embedding (PhASE) | 42 | 29 | 13 | 69.0% |
9cx8t0wm | Disentangling the Cosmic Web toward FRB 190608 | 39 | 24 | 15 | 61.5% |
4gr9t97x | Designing Between Virtuality and Reality: Improving Inclusiveness in Hybrid Spaces | 38 | 17 | 21 | 44.7% |
40d153s6 | From Default Mode Network to the Basal Configuration: Sex Differences in the Resting-State Brain Connectivity as a Function of Age and Their Clinical Correlates | 37 | 24 | 13 | 64.9% |
7fk528sz | NeuroCave: A web-based immersive visualization platform for exploring connectome datasets | 36 | 18 | 18 | 50.0% |
2cj3v9gb | Because Im Bad at the Game! A Microanalytic Study of Self Regulated Learning in League of Legends. | 34 | 19 | 15 | 55.9% |
5688d0x6 | TimeArcs: Visualizing Fluctuations in Dynamic Networks | 34 | 20 | 14 | 58.8% |
5811p2s0 | Exploring the Design Space of Social Physics Engines in Games | 32 | 19 | 13 | 59.4% |
8qv60198 | The Kappa platform for rule-based modeling. | 32 | 19 | 13 | 59.4% |
33r8k3h1 | A Secret History of American River People | 31 | 14 | 17 | 45.2% |
7xt5r0jh | Large-Scale Analysis of Visualization Options in a Citizen Science Game. | 31 | 19 | 12 | 61.3% |
9781s0h6 | RuleVis: Constructing Patterns and Rules for Rule-Based Models | 31 | 20 | 11 | 64.5% |
4vm443t3 | Dynamic Influence Networks for Rule-Based Models | 30 | 16 | 14 | 53.3% |
4vk708gf | It's usually not worth the effort unless you get really lucky": Barriers to Undergraduate Research Experiences from the Perspective of Computing Faculty | 29 | 18 | 11 | 62.1% |
8kf7d3w3 | Data Brushes: Interactive Style Transfer for Data Art | 29 | 13 | 16 | 44.8% |
0nf117zh | Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation | 25 | 10 | 15 | 40.0% |
370500nq | The intrinsic geometry of the human brain connectome. | 25 | 11 | 14 | 44.0% |
5453x2sb | EXPRESSIVE PROCESSING Interpretation and Creation | 25 | 9 | 16 | 36.0% |
1743m707 | Spectral Landscapes: Visualizing Electromagnetic Interactions | 23 | 11 | 12 | 47.8% |
8k1294z9 | Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS | 23 | 11 | 12 | 47.8% |
98n6v76r | Thought Chart: tracking the thought with manifold learning during emotion regulation. | 23 | 11 | 12 | 47.8% |
60h562kw | Addressing the fundamental tension of PCGML with discriminative learning | 22 | 11 | 11 | 50.0% |
7gh3t0fp | Baseline connectome modular abnormalities in the childhood phase of a longitudinal study on individuals with chromosome 22q11.2 deletion syndrome | 17 | 8 | 9 | 47.1% |
52f5573q | TempoCave: Visualizing Dynamic Connectome Datasets to Support Cognitive Behavioral Therapy | 15 | 1 | 14 | 6.7% |
9dv1f7bm | IGM‐Vis: Analyzing Intergalactic and Circumgalactic Medium Absorption Using Quasar Sightlines in a Cosmic Web Context | 15 | 0 | 15 | 0.0% |
4f69s1dw | A taxonomy of visualization tasks for the analysis of biological pathway data. | 14 | 3 | 11 | 21.4% |
6kz4n4ht | CogMod: Simulating Human Information Processing Limitation While Driving | 14 | 0 | 14 | 0.0% |
56967354 | Preliminary Poetics of Procedural Generation in Games | 13 | 0 | 13 | 0.0% |
6nc512qp | Predicting Biker Density at Bikeshare Station Intersections in San Francisco | 13 | 5 | 8 | 38.5% |
2bp6j85s | A Modular Architecture for Procedural Generation of Towns, Intersections and Scenarios for Testing Autonomous Vehicles | 12 | 0 | 12 | 0.0% |
743322t6 | Revealing the Dark Threads of the Cosmic Web | 12 | 0 | 12 | 0.0% |
868144wt | Being Social in VR Meetings: A Landscape Analysis of Current Tools | 12 | 0 | 12 | 0.0% |
2mw6h31f | ENTRUST: A Serious Game-Based Virtual Patient Platform to Assess Entrustable Professional Activities in Graduate Medical Education. | 11 | 0 | 11 | 0.0% |
7tp7q651 | The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? | 5 | 1 | 4 | 20.0% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.