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AgentCraft: An Agent-Based Minecraft Settlement Generator
Abstract
AgentCraft is an entry for the Generative Design in Minecraft (GDMC) AI Settlement Generation Competition, including the optional Chronicle Generation challenge. It makes use of an agent-based simulation to organically produce a plausible settlement and a written history of the settlement’s development. Uniquely, AgentCraft utilizes the HTTP Server version of the competition framework to show the agents constructing the settlement in real time—a visual technique that can’t be achieved with the earlier MCEdit framework. In this paper, we aim to provide a point of reference for future agent-based settlement generators by describing how our competition entry works and discussing the benefits and downsides of the agent-based approach. Additionally, we propose a new optional challenge for the GDMC competition, centering on the development of settlement simulations whose inhabitants can be directly observed or interacted with by the player.
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