Department of Computational Media
Parent: UC Santa Cruz
eScholarship stats: History by Item for July through October, 2024
Item | Title | Total requests | 2024-10 | 2024-09 | 2024-08 | 2024-07 |
---|---|---|---|---|---|---|
1fb9k44q | WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning | 198 | 46 | 48 | 55 | 49 |
9zj6r5wz | Combat in Games | 166 | 59 | 30 | 53 | 24 |
1f29235t | WaveFunctionCollapse is constraint solving in the wild | 134 | 36 | 22 | 41 | 35 |
83p272pq | AgentCraft: An Agent-Based Minecraft Settlement Generator | 134 | 31 | 36 | 40 | 27 |
0wg4w6b9 | A Unified Approach to Preserving Cultural Software Objects and their Development Histories | 96 | 27 | 14 | 25 | 30 |
1md0s4qv | Printing the Polyphorm: Using 3D Printing to Manufacture Biologically Inspired Rhizomatic Structures | 84 | 16 | 9 | 23 | 36 |
5c4068hq | Generating Playable RPG ROMs for the Game Boy | 66 | 15 | 19 | 15 | 17 |
2jh5c6k7 | Refining operational logics | 62 | 21 | 6 | 21 | 14 |
5wn1g3hv | Generators that read | 54 | 5 | 29 | 20 | |
47g8n4zk | RuleVis: Constructing Patterns and Rules for Rule-Based Models | 51 | 8 | 26 | 17 | |
08f2g4rk | Implementing QR codes in academia to improve sample tracking, data accessibility, and traceability in multicampus interdisciplinary collaborations. | 48 | 4 | 1 | 26 | 17 |
6fg348w0 | Phase Angle Spatial Embedding (PhASE) | 47 | 7 | 22 | 18 | |
40d153s6 | From Default Mode Network to the Basal Configuration: Sex Differences in the Resting-State Brain Connectivity as a Function of Age and Their Clinical Correlates | 44 | 8 | 1 | 17 | 18 |
9cx8t0wm | Disentangling the Cosmic Web toward FRB 190608 | 42 | 5 | 4 | 17 | 16 |
4gr9t97x | Designing Between Virtuality and Reality: Improving Inclusiveness in Hybrid Spaces | 41 | 3 | 2 | 36 | |
5688d0x6 | TimeArcs: Visualizing Fluctuations in Dynamic Networks | 41 | 11 | 5 | 7 | 18 |
7fk528sz | NeuroCave: A web-based immersive visualization platform for exploring connectome datasets | 41 | 9 | 16 | 16 | |
2cj3v9gb | Because Im Bad at the Game! A Microanalytic Study of Self Regulated Learning in League of Legends. | 40 | 11 | 2 | 15 | 12 |
5811p2s0 | Exploring the Design Space of Social Physics Engines in Games | 38 | 6 | 3 | 22 | 7 |
8qv60198 | The Kappa platform for rule-based modeling. | 36 | 4 | 25 | 7 | |
9781s0h6 | RuleVis: Constructing Patterns and Rules for Rule-Based Models | 35 | 6 | 1 | 18 | 10 |
7xt5r0jh | Large-Scale Analysis of Visualization Options in a Citizen Science Game. | 34 | 6 | 14 | 14 | |
4vk708gf | It's usually not worth the effort unless you get really lucky": Barriers to Undergraduate Research Experiences from the Perspective of Computing Faculty | 33 | 6 | 13 | 14 | |
4vm443t3 | Dynamic Influence Networks for Rule-Based Models | 31 | 4 | 3 | 17 | 7 |
33r8k3h1 | A Secret History of American River People | 30 | 8 | 1 | 16 | 5 |
98n6v76r | Thought Chart: tracking the thought with manifold learning during emotion regulation. | 30 | 7 | 18 | 5 | |
8kf7d3w3 | Data Brushes: Interactive Style Transfer for Data Art | 29 | 8 | 5 | 7 | 9 |
370500nq | The intrinsic geometry of the human brain connectome. | 28 | 3 | 1 | 16 | 8 |
0nf117zh | Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation | 27 | 4 | 3 | 6 | 14 |
1743m707 | Spectral Landscapes: Visualizing Electromagnetic Interactions | 24 | 4 | 2 | 7 | 11 |
5453x2sb | EXPRESSIVE PROCESSING Interpretation and Creation | 24 | 5 | 5 | 8 | 6 |
8k1294z9 | Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS | 24 | 5 | 1 | 6 | 12 |
52f5573q | TempoCave: Visualizing Dynamic Connectome Datasets to Support Cognitive Behavioral Therapy | 23 | 10 | 1 | 8 | 4 |
60h562kw | Addressing the fundamental tension of PCGML with discriminative learning | 21 | 4 | 5 | 12 | |
7gh3t0fp | Baseline connectome modular abnormalities in the childhood phase of a longitudinal study on individuals with chromosome 22q11.2 deletion syndrome | 21 | 7 | 7 | 7 | |
9dv1f7bm | IGM‐Vis: Analyzing Intergalactic and Circumgalactic Medium Absorption Using Quasar Sightlines in a Cosmic Web Context | 18 | 5 | 2 | 6 | 5 |
4f69s1dw | A taxonomy of visualization tasks for the analysis of biological pathway data. | 17 | 3 | 6 | 8 | |
6kz4n4ht | CogMod: Simulating Human Information Processing Limitation While Driving | 16 | 4 | 1 | 3 | 8 |
743322t6 | Revealing the Dark Threads of the Cosmic Web | 16 | 6 | 1 | 6 | 3 |
2mw6h31f | ENTRUST: A Serious Game-Based Virtual Patient Platform to Assess Entrustable Professional Activities in Graduate Medical Education. | 15 | 4 | 11 | ||
56967354 | Preliminary Poetics of Procedural Generation in Games | 15 | 4 | 1 | 4 | 6 |
6nc512qp | Predicting Biker Density at Bikeshare Station Intersections in San Francisco | 15 | 4 | 1 | 4 | 6 |
2bp6j85s | A Modular Architecture for Procedural Generation of Towns, Intersections and Scenarios for Testing Autonomous Vehicles | 14 | 4 | 3 | 7 | |
868144wt | Being Social in VR Meetings: A Landscape Analysis of Current Tools | 14 | 4 | 3 | 7 | |
20c876gs | Survey on the Past Decade of Technology in Animal Enrichment: A Scoping Review. | 13 | 13 | |||
5j2874dn | When Personal Tracking Becomes Social: Examining the Use of Instagram for Healthy Eating. | 12 | 12 | |||
4rp38618 | Implementation of a New Kiosk Technology for Blood Pressure Management in a Family Medicine Clinic: from the WWAMI Region Practice and Research Network. | 10 | 10 | |||
7tp7q651 | The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? | 10 | 5 | 5 | ||
1dp35413 | Use of patient-generated health data across healthcare settings: implications for health systems. | 9 | 9 | |||
4p91b0zn | The Importance of Starting With Goals in N-of-1 Studies. | 7 | 7 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.