In this thesis, I will demonstrate the capabilities of Ruratae, a physics-based audio rendering engine that models and sonifies mechanical vibrations of Newtonian bodies. This new system will allow its users a range of possibilities and subtle controls without requiring expert knowledge of signal theory and acoustics. It will be an environment that allows users to produce dynamic, reconfigurable, and interactive sounds through physically-intuitive construction and playing behaviors.
I will discuss at detail known problems and issues that arise when attempting to afford these abilities, and I will offer several solutions and strategies that can be employed to tackle and reduce these upsets.