People can learn about the effects of their actions either by
performing physical experiments or by running mental sim-
ulations. Physical experiments are reliable but risky; mental
simulations are unreliable but safe. We investigate how peo-
ple negotiate the balance between these strategies. Participants
attempted to shoot a ball at a target, and could pay to take
practice shots (physical experiments). They could also simply
think (run mental simulations), but were incentivized to act
quickly by paying for time. We demonstrate that the amount
of thinking time and physical experiments is sensitive to trial
characteristics in a way that is consistent with a model that
integrates information across simulation and experimentation
and decides online when to perform each.