What are the factors that cause a problem solver to become blocked?
And what are the factors that allow a person to become unblocked?
These are the motivating questions for a set of studies we conducted
of individual and joint problem solving. By constructing an isomorph
of the classic "water jar" problems (Luchins, 1942) as a dynamic
graphic microworld, we were able to identify several factors involved
in producing blocked states. By comparing the behavior of
individuals tackling the "missionaries and cannibals" problem to
pairs of people solving this problem, we have been able to identify
ways in which problem solvers operating in a social context are able
to overcome problem solving blocks that are difficult for
individuals. These studies point to the importance of "reflection"
(evaluation of problem solving results) for flexible problem
solving. These results may also account for the difficulty in showing
learning in "discovery learning" uses of computers, such as the use
of Logo, since such uses also often do not encourage students to
reflect on the outcome of their problem solving.