This dissertation consists of two essays on microeconomics.
The first chapter explores leadership within hierarchical organizations.
For each hierarchy, I consider a dynamic signaling game
in which each player observes only the actions of his direct
superiors before choosing his action.
At the top of the hierarchy are the leaders, who learn the state from nature.
The hierarchy controls the flow of information and the timing of the game,
and determines the equilibrium output and welfare.
I show that the welfare-optimal hierarchy is the chain, because
it maximizes the incentive of players to ``lead by example'' for their
subordinates. The chain remains optimal even in the presence of verifiable
or unverifiable costly information acquisition by the leaders.
Lastly, I characterize optimal hierarchies when the number of layers or
the number of leaders is limited. Applications to fund-raising are also discussed.
The second chapter studies the optimal way to select projects or agents in environments where
information arrives in well defined rounds. Examples include academic
environments where review periods are set by policy, aptitude tests such as
those given by software developers to programmers applying for jobs, venture
capital protocols where the rounds of funding may be stopped before the
project is complete, and FDA testing, where drugs can be dropped at well
defined junctures. Sequential rounds of elimination reduce the cost of
selection, but also reduce the average quality of surviving projects. I
characterize the nature of the optimal screening process with and without
"memory." The second chapter is based on joint work with Suzanne Scotchmer.