High immersion in virtual reality is often hypothesized to
improve learning and memory. This immersion benefit is
frequently attributed to presence, the user’s feeling of being
present inside the computer-generated environment.
Obtaining learning gains due to high immersion may however
be difficult, as is evidenced by the null results of multiple
studies in this area. In the current study we investigated the
role of presence in low- and high-immersion virtual reality
settings. No differences in performance in object location and
spatial memory were found between low- and high-immersive
conditions. Yet, when considering self-report measures of
presence, performance improvements in the high immersive
condition did become apparent. The finding of the importance
to consider the role of presence in virtual reality highlights the
complexity of immersion effects in simulated environments