Institute for Data Analysis and Visualization
Parent: UC Davis
eScholarship stats: History by Item for June through September, 2026
| Item | Title | Total requests | 2026-09 | 2026-08 | 2026-07 | 2026-06 |
|---|---|---|---|---|---|---|
| 9ns2d70c | A Survey of General-Purpose Computation on Graphics Hardware | 518 | 101 | 154 | 149 | 114 |
| 445536d6 | Real-Time Parallel Hashing on the GPU | 399 | 113 | 110 | 90 | 86 |
| 7b441610 | Fast Tridiagonal Solvers on the GPU | 389 | 212 | 106 | 36 | 35 |
| 3d10j9jw | The CIPIC HRTF Database | 379 | 107 | 139 | 55 | 78 |
| 7657d8h3 | Weights for Computing Vertex Normals from Facet Normals | 373 | 132 | 136 | 39 | 66 |
| 3j76d3td | A Study of Persistent Threads Style GPU Programming for GPGPU Workloads | 332 | 85 | 106 | 70 | 71 |
| 40v513qg | Resolution Matched Shadow Maps | 315 | 87 | 97 | 62 | 69 |
| 4kd304p7 | Is the Good News about Compliance Good News for Cooperation? | 298 | 84 | 91 | 79 | 44 |
| 4k5991zk | Evolutionary Morphing | 295 | 29 | 96 | 86 | 84 |
| 6p65k0mr | Data Point Selection for Piecewise Linear Curve Approximation | 287 | 69 | 75 | 59 | 84 |
| 8051p6nd | Scan Primitives for GPU Computing | 286 | 58 | 93 | 65 | 70 |
| 8vx5n1z8 | A Survey of Large High-Resolution Display Technologies, Techniques, and Applications | 278 | 108 | 79 | 69 | 22 |
| 9r15d4zk | Task Management for Irregular-Parallel Workloads on the GPU | 275 | 100 | 70 | 60 | 45 |
| 0ts6q5k4 | Identification of Outliers in Multivariate Data | 258 | 24 | 105 | 103 | 26 |
| 5m89f85p | Shell Maps | 258 | 53 | 72 | 46 | 87 |
| 9hv9327j | GPGPU parallel algorithms for structured-grid CFD codes | 255 | 70 | 93 | 59 | 33 |
| 17p025zk | The Asymptotic Decider: Rosolving the Ambiguity in Marching Cubes | 239 | 114 | 81 | 18 | 26 |
| 8d88d3qc | An Ocularist's Approach to Human Iris Synthesis | 238 | 68 | 73 | 45 | 52 |
| 8gp0x7tc | A Quantitative Performance Analysis Model for GPU Architectures | 232 | 50 | 76 | 49 | 57 |
| 41r921h1 | The Power Crust, Unions of Balls, and the Medial Axis Transform | 221 | 68 | 57 | 28 | 68 |
| 8xv0237z | Efficient Maximal Poisson-Disk Sampling | 219 | 69 | 67 | 37 | 46 |
| 2mg223r5 | Lpics: A Hardware-Accelerated Relighting Engine for Computer Cinematography | 212 | 64 | 96 | 25 | 27 |
| 1750k9st | Out-of-core Data Management for Path Tracing on Hybrid Resources | 206 | 48 | 65 | 56 | 37 |
| 2c93m5bh | Kinetic Sweep and Prune for Collision Detection | 205 | 51 | 110 | 18 | 26 |
| 7bs1x3qn | Parallel Lossless Data Compression on the GPU | 201 | 100 | 46 | 30 | 25 |
| 7bv3v414 | The Power Crust | 201 | 91 | 48 | 32 | 30 |
| 0cr9d23p | A Structural Model for Binaural Sound Synthesis | 199 | 40 | 82 | 51 | 26 |
| 4nq8h63h | A Survey of General-Purpose Computation on Graphics Hardware | 190 | 56 | 60 | 33 | 41 |
| 5rw127tw | Multi-GPU MapReduce on GPU Clusters | 190 | 83 | 46 | 23 | 38 |
| 0kb7r9m9 | Range Dependence of the Response of a Spherical Head Model | 182 | 56 | 69 | 37 | 20 |
| 2514r4h1 | Efficient Parallel Merge Sort for Fixed and Variable Length Keys | 179 | 50 | 59 | 39 | 31 |
| 41r178s4 | Spatialized Audio Rendering for Immersive Virtual Environments | 173 | 32 | 48 | 43 | 50 |
| 6rw8t0xq | The Blue-C Integrating Real Humans into a Networked Immersive Environment | 172 | 130 | 21 | 8 | 13 |
| 9dd6f376 | Opening the Black Box - Data Driven Visualization of Neural Networks | 168 | 39 | 81 | 24 | 24 |
| 6j57h5zw | A Work-Efficient Step-Efficient Prefix Sum Algorithm | 166 | 62 | 51 | 26 | 27 |
| 6472w2f4 | Flow Visualization Using Moving Textures | 165 | 100 | 29 | 20 | 16 |
| 2s8621c7 | Particle-Based Simulation of Fluids | 161 | 40 | 40 | 53 | 28 |
| 6dw570zx | Visualizing Visualization: A Model and Framework for Visualization Exploration | 161 | 53 | 33 | 41 | 34 |
| 2cq3w5dq | Objective Picture Quality Scale (PQS) For Image Coding | 160 | 11 | 51 | 65 | 33 |
| 443000s4 | The NEES geotechnical centrifuge at UC Davis | 156 | 42 | 57 | 28 | 29 |
| 2xt3q8ts | Unsteady Turbulent Simulations on a Cluster of Graphics Processors | 153 | 65 | 57 | 18 | 13 |
| 1mr768b6 | Dynamic Adaptive Shadow Maps on Graphics Hardware | 151 | 53 | 49 | 22 | 27 |
| 21h630fh | Constructing Hierarchies for Triangle Meshes | 151 | 37 | 54 | 38 | 22 |
| 7tm336w0 | Real-Time Optimal Adaptation for Planetary Geometry and Texture: 4-8 Tile Hierarchies | 151 | 32 | 42 | 34 | 43 |
| 54c1743r | Visualization of Adaptive Mesh Refinement Data and Topology-based Exploration of Volume Data | 149 | 42 | 44 | 30 | 33 |
| 7fv9s4s4 | Fast Deformable Registration on the GPU: A CUDA Implementation of Demons | 146 | 35 | 50 | 38 | 23 |
| 9s4769qq | Visualizing DIII-D Tokarnak Magnetic Field Lines | 146 | 34 | 45 | 31 | 36 |
| 58j4v6f8 | GPU-to-CPU Callbacks | 145 | 36 | 49 | 28 | 32 |
| 8js4v3f7 | Efficient Computation of Sum-products on GPUs Through Software-Managed Cache | 144 | 31 | 49 | 26 | 38 |
| 5nm063xk | Interactive Depth of Field Using Simulated Diffusion on a GPU | 143 | 58 | 36 | 21 | 28 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.