Department of Computational Media Open Access Policy Deposits
Parent: Department of Computational Media
eScholarship stats: Breakdown by Item for July through October, 2024
Item | Title | Total requests | Download | View-only | %Dnld |
---|---|---|---|---|---|
1fb9k44q | WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning | 198 | 42 | 156 | 21.2% |
9zj6r5wz | Combat in Games | 166 | 28 | 138 | 16.9% |
1f29235t | WaveFunctionCollapse is constraint solving in the wild | 134 | 45 | 89 | 33.6% |
83p272pq | AgentCraft: An Agent-Based Minecraft Settlement Generator | 134 | 37 | 97 | 27.6% |
0wg4w6b9 | A Unified Approach to Preserving Cultural Software Objects and their Development Histories | 96 | 19 | 77 | 19.8% |
1md0s4qv | Printing the Polyphorm: Using 3D Printing to Manufacture Biologically Inspired Rhizomatic Structures | 84 | 24 | 60 | 28.6% |
5c4068hq | Generating Playable RPG ROMs for the Game Boy | 66 | 22 | 44 | 33.3% |
2jh5c6k7 | Refining operational logics | 62 | 43 | 19 | 69.4% |
5wn1g3hv | Generators that read | 54 | 36 | 18 | 66.7% |
47g8n4zk | RuleVis: Constructing Patterns and Rules for Rule-Based Models | 51 | 33 | 18 | 64.7% |
08f2g4rk | Implementing QR codes in academia to improve sample tracking, data accessibility, and traceability in multicampus interdisciplinary collaborations. | 48 | 32 | 16 | 66.7% |
6fg348w0 | Phase Angle Spatial Embedding (PhASE) | 47 | 31 | 16 | 66.0% |
40d153s6 | From Default Mode Network to the Basal Configuration: Sex Differences in the Resting-State Brain Connectivity as a Function of Age and Their Clinical Correlates | 44 | 24 | 20 | 54.5% |
9cx8t0wm | Disentangling the Cosmic Web toward FRB 190608 | 42 | 25 | 17 | 59.5% |
4gr9t97x | Designing Between Virtuality and Reality: Improving Inclusiveness in Hybrid Spaces | 41 | 17 | 24 | 41.5% |
5688d0x6 | TimeArcs: Visualizing Fluctuations in Dynamic Networks | 41 | 23 | 18 | 56.1% |
7fk528sz | NeuroCave: A web-based immersive visualization platform for exploring connectome datasets | 41 | 19 | 22 | 46.3% |
2cj3v9gb | Because Im Bad at the Game! A Microanalytic Study of Self Regulated Learning in League of Legends. | 40 | 22 | 18 | 55.0% |
5811p2s0 | Exploring the Design Space of Social Physics Engines in Games | 38 | 19 | 19 | 50.0% |
8qv60198 | The Kappa platform for rule-based modeling. | 36 | 19 | 17 | 52.8% |
9781s0h6 | RuleVis: Constructing Patterns and Rules for Rule-Based Models | 35 | 21 | 14 | 60.0% |
7xt5r0jh | Large-Scale Analysis of Visualization Options in a Citizen Science Game. | 34 | 19 | 15 | 55.9% |
4vk708gf | It's usually not worth the effort unless you get really lucky": Barriers to Undergraduate Research Experiences from the Perspective of Computing Faculty | 33 | 19 | 14 | 57.6% |
4vm443t3 | Dynamic Influence Networks for Rule-Based Models | 31 | 16 | 15 | 51.6% |
33r8k3h1 | A Secret History of American River People | 30 | 14 | 16 | 46.7% |
98n6v76r | Thought Chart: tracking the thought with manifold learning during emotion regulation. | 30 | 11 | 19 | 36.7% |
8kf7d3w3 | Data Brushes: Interactive Style Transfer for Data Art | 29 | 12 | 17 | 41.4% |
370500nq | The intrinsic geometry of the human brain connectome. | 28 | 11 | 17 | 39.3% |
0nf117zh | Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation | 27 | 10 | 17 | 37.0% |
1743m707 | Spectral Landscapes: Visualizing Electromagnetic Interactions | 24 | 11 | 13 | 45.8% |
5453x2sb | EXPRESSIVE PROCESSING Interpretation and Creation | 24 | 7 | 17 | 29.2% |
8k1294z9 | Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS | 24 | 10 | 14 | 41.7% |
52f5573q | TempoCave: Visualizing Dynamic Connectome Datasets to Support Cognitive Behavioral Therapy | 23 | 2 | 21 | 8.7% |
60h562kw | Addressing the fundamental tension of PCGML with discriminative learning | 21 | 11 | 10 | 52.4% |
7gh3t0fp | Baseline connectome modular abnormalities in the childhood phase of a longitudinal study on individuals with chromosome 22q11.2 deletion syndrome | 21 | 8 | 13 | 38.1% |
9dv1f7bm | IGM‐Vis: Analyzing Intergalactic and Circumgalactic Medium Absorption Using Quasar Sightlines in a Cosmic Web Context | 18 | 0 | 18 | 0.0% |
4f69s1dw | A taxonomy of visualization tasks for the analysis of biological pathway data. | 17 | 3 | 14 | 17.6% |
6kz4n4ht | CogMod: Simulating Human Information Processing Limitation While Driving | 16 | 0 | 16 | 0.0% |
743322t6 | Revealing the Dark Threads of the Cosmic Web | 16 | 0 | 16 | 0.0% |
2mw6h31f | ENTRUST: A Serious Game-Based Virtual Patient Platform to Assess Entrustable Professional Activities in Graduate Medical Education. | 15 | 0 | 15 | 0.0% |
56967354 | Preliminary Poetics of Procedural Generation in Games | 15 | 0 | 15 | 0.0% |
6nc512qp | Predicting Biker Density at Bikeshare Station Intersections in San Francisco | 15 | 5 | 10 | 33.3% |
2bp6j85s | A Modular Architecture for Procedural Generation of Towns, Intersections and Scenarios for Testing Autonomous Vehicles | 14 | 0 | 14 | 0.0% |
868144wt | Being Social in VR Meetings: A Landscape Analysis of Current Tools | 14 | 0 | 14 | 0.0% |
20c876gs | Survey on the Past Decade of Technology in Animal Enrichment: A Scoping Review. | 13 | 0 | 13 | 0.0% |
5j2874dn | When Personal Tracking Becomes Social: Examining the Use of Instagram for Healthy Eating. | 12 | 0 | 12 | 0.0% |
4rp38618 | Implementation of a New Kiosk Technology for Blood Pressure Management in a Family Medicine Clinic: from the WWAMI Region Practice and Research Network. | 10 | 0 | 10 | 0.0% |
7tp7q651 | The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? | 10 | 2 | 8 | 20.0% |
1dp35413 | Use of patient-generated health data across healthcare settings: implications for health systems. | 9 | 0 | 9 | 0.0% |
4p91b0zn | The Importance of Starting With Goals in N-of-1 Studies. | 7 | 0 | 7 | 0.0% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.