Department of Computational Media Open Access Policy Deposits
Parent: Department of Computational Media
eScholarship stats: History by Item for June through September, 2026
| Item | Title | Total requests | 2026-09 | 2026-08 | 2026-07 | 2026-06 |
|---|---|---|---|---|---|---|
| 83p272pq | AgentCraft: An Agent-Based Minecraft Settlement Generator | 922 | 90 | 307 | 324 | 201 |
| 21r7h0fq | Building Visual Novels with Social Simulation and Storylets | 910 | 201 | 283 | 214 | 212 |
| 1fb9k44q | WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning | 628 | 187 | 175 | 127 | 139 |
| 0wg4w6b9 | A Unified Approach to Preserving Cultural Software Objects and their Development Histories | 459 | 124 | 142 | 92 | 101 |
| 9zj6r5wz | Combat in Games | 457 | 108 | 206 | 63 | 80 |
| 5c4068hq | Generating Playable RPG ROMs for the Game Boy | 408 | 93 | 133 | 74 | 108 |
| 8pf7826g | Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration | 367 | 110 | 141 | 70 | 46 |
| 8kd6w2hd | Microscope Upcycling: Transforming legacy microscopes into automated cloud-integrated imaging systems | 266 | 51 | 82 | 63 | 70 |
| 3cv133pn | Defining operational logics | 264 | 78 | 68 | 38 | 80 |
| 1f29235t | WaveFunctionCollapse is constraint solving in the wild | 245 | 98 | 54 | 54 | 39 |
| 4vk708gf | It's usually not worth the effort unless you get really lucky": Barriers to Undergraduate Research Experiences from the Perspective of Computing Faculty | 230 | 3 | 71 | 128 | 28 |
| 1md0s4qv | Printing the Polyphorm: Using 3D Printing to Manufacture Biologically Inspired Rhizomatic Structures | 214 | 35 | 85 | 30 | 64 |
| 0nf117zh | Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation | 202 | 28 | 44 | 55 | 75 |
| 5811p2s0 | Exploring the Design Space of Social Physics Engines in Games | 188 | 42 | 96 | 25 | 25 |
| 4s01k7f2 | Academical: A Dynamic Interactive Narrative Game for Responsible Conduct of Research Training | 182 | 58 | 68 | 15 | 41 |
| 2cj3v9gb | “Because I'm Bad at the Game!” A Microanalytic Study of Self Regulated Learning in League of Legends | 180 | 34 | 46 | 48 | 52 |
| 6nc512qp | Predicting Biker Density at Bikeshare Station Intersections in San Francisco | 176 | 38 | 95 | 9 | 34 |
| 7tp7q651 | The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? | 164 | 32 | 42 | 60 | 30 |
| 2jh5c6k7 | Refining operational logics | 157 | 51 | 53 | 27 | 26 |
| 5453x2sb | EXPRESSIVE PROCESSING Interpretation and Creation | 134 | 47 | 38 | 25 | 24 |
| 25j044h1 | Cloud-controlled microscopy enables remote project-based biology education in underserved Latinx communities | 125 | 37 | 29 | 10 | 49 |
| 40d153s6 | From Default Mode Network to the Basal Configuration: Sex Differences in the Resting-State Brain Connectivity as a Function of Age and Their Clinical Correlates | 123 | 27 | 18 | 20 | 58 |
| 1743m707 | Spectral Landscapes: Visualizing Electromagnetic Interactions | 111 | 33 | 49 | 15 | 14 |
| 33r8k3h1 | A Secret History of American River People | 108 | 20 | 54 | 11 | 23 |
| 60h562kw | Addressing the fundamental tension of PCGML with discriminative learning | 108 | 23 | 45 | 16 | 24 |
| 8qv60198 | The Kappa platform for rule-based modeling | 108 | 41 | 44 | 7 | 16 |
| 9d53v6fr | Gamifying cell culture training: The ‘Seru-Otchi’ experience for undergraduates | 107 | 28 | 33 | 17 | 29 |
| 370500nq | The intrinsic geometry of the human brain connectome | 105 | 59 | 16 | 14 | 16 |
| 8kf7d3w3 | Data Brushes: Interactive Style Transfer for Data Art | 100 | 18 | 23 | 22 | 37 |
| 9bj7m453 | Flight Incident Analysis Through Symbolic Argumentation | 94 | 27 | 27 | 13 | 27 |
| 5j2874dn | When Personal Tracking Becomes Social | 87 | 29 | 31 | 8 | 19 |
| 5688d0x6 | TimeArcs: Visualizing Fluctuations in Dynamic Networks | 86 | 25 | 18 | 24 | 19 |
| 9hq0q8nn | Public Transit Accessibility: Blind Passengers Speak Out | 86 | 26 | 22 | 18 | 20 |
| 20c876gs | Survey on the Past Decade of Technology in Animal Enrichment: A Scoping Review | 83 | 8 | 30 | 23 | 22 |
| 7tv17713 | Opportunities to design better computer vison-assisted food diaries to support individuals and experts in dietary assessment: An observation and interview study with nutrition experts | 83 | 13 | 15 | 19 | 36 |
| 5wn1g3hv | Generators that read | 81 | 11 | 39 | 16 | 15 |
| 4gr9t97x | Designing Between Virtuality and Reality: Improving Inclusiveness in Hybrid Spaces | 78 | 8 | 18 | 23 | 29 |
| 4rp38618 | Implementation of a New Kiosk Technology for Blood Pressure Management in a Family Medicine Clinic: from the WWAMI Region Practice and Research Network | 75 | 38 | 17 | 6 | 14 |
| 08f2g4rk | Implementing QR codes in academia to improve sample tracking, data accessibility, and traceability in multicampus interdisciplinary collaborations | 74 | 11 | 25 | 11 | 27 |
| 8k1294z9 | Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS | 71 | 13 | 25 | 18 | 15 |
| 52f5573q | TempoCave: Visualizing Dynamic Connectome Datasets to Support Cognitive Behavioral Therapy | 69 | 17 | 11 | 17 | 24 |
| 2mw6h31f | ENTRUST: A Serious Game-Based Virtual Patient Platform to Assess Entrustable Professional Activities in Graduate Medical Education. | 68 | 19 | 16 | 14 | 19 |
| 7fk528sz | NeuroCave: A web-based immersive visualization platform for exploring connectome datasets | 67 | 9 | 13 | 16 | 29 |
| 9cx8t0wm | Disentangling the Cosmic Web toward FRB 190608 | 65 | 15 | 12 | 11 | 27 |
| 6fg348w0 | Phase Angle Spatial Embedding (PhASE) | 62 | 13 | 18 | 11 | 20 |
| 4vm443t3 | Dynamic Influence Networks for Rule-Based Models | 59 | 12 | 14 | 14 | 19 |
| 6kz4n4ht | CogMod: Simulating Human Information Processing Limitation While Driving | 57 | 4 | 23 | 5 | 25 |
| 7gh3t0fp | Baseline connectome modular abnormalities in the childhood phase of a longitudinal study on individuals with chromosome 22q11.2 deletion syndrome | 55 | 9 | 13 | 13 | 20 |
| 98n6v76r | Thought Chart: tracking the thought with manifold learning during emotion regulation | 55 | 11 | 12 | 3 | 29 |
| 3z32c080 | Preparing and Experiencing Food During Life Events: Implications for Technology Supporting Social and Value Changes | 54 | 12 | 6 | 6 | 30 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.