Department of Computational Media Open Access Policy Deposits
Parent: Department of Computational Media
eScholarship stats: History by Item for September through December, 2024
Item | Title | Total requests | 2024-12 | 2024-11 | 2024-10 | 2024-09 |
---|---|---|---|---|---|---|
1fb9k44q | WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning | 178 | 36 | 48 | 46 | 48 |
9zj6r5wz | Combat in Games | 152 | 29 | 34 | 59 | 30 |
83p272pq | AgentCraft: An Agent-Based Minecraft Settlement Generator | 122 | 30 | 25 | 31 | 36 |
1f29235t | WaveFunctionCollapse is constraint solving in the wild | 108 | 24 | 26 | 36 | 22 |
0wg4w6b9 | A Unified Approach to Preserving Cultural Software Objects and their Development Histories | 85 | 20 | 24 | 27 | 14 |
5c4068hq | Generating Playable RPG ROMs for the Game Boy | 59 | 8 | 17 | 15 | 19 |
1md0s4qv | Printing the Polyphorm: Using 3D Printing to Manufacture Biologically Inspired Rhizomatic Structures | 50 | 14 | 11 | 16 | 9 |
2jh5c6k7 | Refining operational logics | 37 | 6 | 4 | 21 | 6 |
5688d0x6 | TimeArcs: Visualizing Fluctuations in Dynamic Networks | 26 | 6 | 4 | 11 | 5 |
20c876gs | Survey on the Past Decade of Technology in Animal Enrichment: A Scoping Review. | 21 | 4 | 4 | 13 | |
7tp7q651 | The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? | 20 | 6 | 4 | 5 | 5 |
2mw6h31f | ENTRUST: A Serious Game-Based Virtual Patient Platform to Assess Entrustable Professional Activities in Graduate Medical Education. | 19 | 3 | 1 | 4 | 11 |
2cj3v9gb | Because Im Bad at the Game! A Microanalytic Study of Self Regulated Learning in League of Legends. | 18 | 2 | 3 | 11 | 2 |
1dp35413 | Use of patient-generated health data across healthcare settings: implications for health systems. | 16 | 1 | 6 | 9 | |
5453x2sb | EXPRESSIVE PROCESSING Interpretation and Creation | 16 | 5 | 1 | 5 | 5 |
8kf7d3w3 | Data Brushes: Interactive Style Transfer for Data Art | 16 | 3 | 8 | 5 | |
33r8k3h1 | A Secret History of American River People | 13 | 3 | 1 | 8 | 1 |
5j2874dn | When Personal Tracking Becomes Social: Examining the Use of Instagram for Healthy Eating. | 13 | 1 | 12 | ||
4rp38618 | Implementation of a New Kiosk Technology for Blood Pressure Management in a Family Medicine Clinic: from the WWAMI Region Practice and Research Network. | 12 | 2 | 10 | ||
52f5573q | TempoCave: Visualizing Dynamic Connectome Datasets to Support Cognitive Behavioral Therapy | 12 | 1 | 10 | 1 | |
5811p2s0 | Exploring the Design Space of Social Physics Engines in Games | 12 | 2 | 1 | 6 | 3 |
8636p2dz | Identifying and Planning for Individualized Change: Patient-Provider Collaboration Using Lightweight Food Diaries in Healthy Eating and Irritable Bowel Syndrome. | 12 | 2 | 6 | 4 | |
4p91b0zn | The Importance of Starting With Goals in N-of-1 Studies. | 11 | 4 | 7 | ||
7fk528sz | NeuroCave: A web-based immersive visualization platform for exploring connectome datasets | 11 | 1 | 1 | 9 | |
9cx8t0wm | Disentangling the Cosmic Web toward FRB 190608 | 11 | 2 | 5 | 4 | |
0nf117zh | Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation | 10 | 3 | 4 | 3 | |
40d153s6 | From Default Mode Network to the Basal Configuration: Sex Differences in the Resting-State Brain Connectivity as a Function of Age and Their Clinical Correlates | 10 | 1 | 8 | 1 | |
4vm443t3 | Dynamic Influence Networks for Rule-Based Models | 10 | 2 | 1 | 4 | 3 |
6fg348w0 | Phase Angle Spatial Embedding (PhASE) | 10 | 2 | 1 | 7 | |
1743m707 | Spectral Landscapes: Visualizing Electromagnetic Interactions | 9 | 2 | 1 | 4 | 2 |
47g8n4zk | RuleVis: Constructing Patterns and Rules for Rule-Based Models | 9 | 1 | 8 | ||
4vk708gf | It's usually not worth the effort unless you get really lucky": Barriers to Undergraduate Research Experiences from the Perspective of Computing Faculty | 9 | 1 | 2 | 6 | |
08f2g4rk | Implementing QR codes in academia to improve sample tracking, data accessibility, and traceability in multicampus interdisciplinary collaborations. | 8 | 1 | 2 | 4 | 1 |
56967354 | Preliminary Poetics of Procedural Generation in Games | 8 | 2 | 1 | 4 | 1 |
6nc512qp | Predicting Biker Density at Bikeshare Station Intersections in San Francisco | 8 | 2 | 1 | 4 | 1 |
743322t6 | Revealing the Dark Threads of the Cosmic Web | 8 | 1 | 6 | 1 | |
7gh3t0fp | Baseline connectome modular abnormalities in the childhood phase of a longitudinal study on individuals with chromosome 22q11.2 deletion syndrome | 8 | 1 | 7 | ||
8k1294z9 | Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS | 8 | 1 | 1 | 5 | 1 |
8qv60198 | The Kappa platform for rule-based modeling. | 8 | 3 | 1 | 4 | |
98n6v76r | Thought Chart: tracking the thought with manifold learning during emotion regulation. | 8 | 1 | 7 | ||
5wn1g3hv | Generators that read | 7 | 1 | 1 | 5 | |
9781s0h6 | RuleVis: Constructing Patterns and Rules for Rule-Based Models | 7 | 6 | 1 | ||
9dv1f7bm | IGM‐Vis: Analyzing Intergalactic and Circumgalactic Medium Absorption Using Quasar Sightlines in a Cosmic Web Context | 7 | 5 | 2 | ||
4gr9t97x | Designing Between Virtuality and Reality: Improving Inclusiveness in Hybrid Spaces | 6 | 1 | 3 | 2 | |
60h562kw | Addressing the fundamental tension of PCGML with discriminative learning | 6 | 2 | 4 | ||
6tw6w445 | Boundary Negotiating Artifacts in Personal Informatics: Patient-Provider Collaboration with Patient-Generated Data. | 6 | 3 | 3 | ||
7tv17713 | Opportunities to design better computer vison-assisted food diaries to support individuals and experts in dietary assessment: An observation and interview study with nutrition experts. | 6 | 6 | |||
7xt5r0jh | Large-Scale Analysis of Visualization Options in a Citizen Science Game. | 6 | 6 | |||
370500nq | The intrinsic geometry of the human brain connectome. | 5 | 1 | 3 | 1 | |
868144wt | Being Social in VR Meetings: A Landscape Analysis of Current Tools | 5 | 1 | 4 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.