Video games, the Internet and multimedia are a popular source of entertainment and account for a significant amount of time spent by children and teenagers. Researchers have posited the concept of “New Literacies” to account for the processes of meaning making and creation that occur within these spaces. New Literacies are increasingly valuable in being able to communicate in the twenty-first century.
This research examines a commercial video game, Disney Infinity 3.0, as an interesting site of emerging new literacies. I employ a close reading of the game focused through two analytical lenses to explicate potential poetics that drive these interactions. I conclude that narrative-infused content combined with a strong community driven system through which players can share, examine and remix creations creates a fertile ground for cultivating New Literacy practices