Introduction and Goal: While virtual reality (VR) games offer players increased immersion over traditional games, they lack the ability to interface with a key driver behind perception and reasoning: emotions. This ability presents a barrier to maximizing the immersive potential of VR interactive media.
We sought to solve this issue by developing a biofeedback-enable emotion recognition system that empowers users to create and experience emotionally-adaptive VR games.
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Faculty Adviser: Ahmed Ettawil, Ahmed Khosrshid, Department of Electrical Engineering and Computer Science