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Open Access Publications from the University of California

Pulse: An Implementation of Emotionally-Aware VR Gaming

Abstract

Introduction and Goal:  While virtual reality (VR) games offer players increased immersion over traditional games, they lack the ability to interface with a key driver behind perception and reasoning: emotions.  This ability presents a barrier to maximizing the immersive potential of VR interactive media.

 

We sought to solve this issue by developing a biofeedback-enable emotion recognition system that empowers users to create and experience emotionally-adaptive VR games.

Pulseuci.wordpress.com

 

Faculty Adviser:  Ahmed Ettawil, Ahmed Khosrshid, Department of Electrical Engineering and Computer Science

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