This article presents findings from an investigation into undergraduate students’ experiences with the video game Forge of Empires in an Education course. I share details from one student’s personal life experiences and I illustrate how those experiences relate to her reflections on her gaming assignments. I also contrast her reactions to Forge of Empires’ avatar choices with the reactions of the other participants in this study. I conclude by recommending that preservice teachers be simultaneously trained in critical pedagogies and the use of video games for instruction. The inclusion of critical pedagogies such as Critical Media Literacy, Culturally Relevant Pedagogy, and Critical Race Theory in courses about educational uses of video games can help prepare teachers for difficult conversations that will arise when students come across the issues of biases, inequities, and the underrepresentation of marginalized groups.
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