This paper proposes models of learning process in teams of individuals who
collectively execute a sequence of tasks and whose actions are determined by
individual skill levels and networks of interpersonal appraisals and influence.
The closely-related proposed models have increasing complexity, starting with a
centralized manager-based assignment and learning model, and finishing with a
social model of interpersonal appraisal, assignments, learning, and influences.
We show how rational optimal behavior arises along the task sequence for each
model, and discuss conditions of suboptimality. Our models are grounded in
replicator dynamics from evolutionary games, influence networks from
mathematical sociology, and transactive memory systems from organization
science.