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The Measurement and Evaluation of Professional League of Legends Teams for Optimal Strategy
- Wong, Victor
- Advisor(s): Gould, Robert L
Abstract
With ever improving streaming technologies and accessibility to video games, it comes as
no surprise that competitive gaming or eSports have blown up in recent time. League of
Legends, former gaming startup Riot Games' sole intellectual property, has the title most
popular eSport in the world with a thriving competitive scene and international competition
that rivals traditional sports leagues such as the MLB, the NBA and the NFL [Sta, 2013].
With the high stakes involved in the burgeoning eSports industry, it is imperative that these
organizations develop methods that can dierentiate players based on their skill through
their in-game performance metrics and determine potential acquisitions. Additionally, we
want to leverage the data within Riot Games' databases on how the general playerbase
approaches the game to determine what how in game performance metrics change as player
skill increases. The end goal of this analysis is to create a method to gauge team performance
and assess weak links in strategy.
Main Content
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