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Sparse Recovery and Representation Learning

Abstract

This dissertation focuses on sparse representation and dictionary learning, with three relative topics. First, in chapter 1, we study the problem of low-rank matrix recovery in the presence of prior information. We first study the recovery of low-rank matrices with a necessary and sufficient condition, called the Null Space Property, for exact recovery from compressively sampled measurements using nuclear norm minimization. Here, we provide an alternative theoretical analysis of the bound on the number of random Gaussian measurements needed for the condition to be satisfied with high probability. We then study low-rank matrix recovery when prior information is available. We analyze an existing algorithm, provide the necessary and sufficient conditions for exact recovery and show that the existing algorithm is limited in certain cases. We provide an alternative recovery algorithm to deal with the drawback and provide sufficient recovery conditions based on that.

In chapter 2, we study the problem of learning a sparsifying dictionary of a set of data, focusing on learning dictionaries that admit fast transforms. Inspired by the Fast Fourier Transform, we propose a learning algorithm involving $O(N)$ unknown parameters for a $N\times N$ linear transformation matrix. Empirically, our algorithm can produce dictionaries that provide lower numerical sparsity for the sparse representation of images than the Discrete Fourier Transformation (DFT). Additionally, due to its structure, the learned dictionary can recover the original signal from the sparse representation in $O(N\log N)$ computations.

In chapter 3, we study the representation learning problem in a more complex setting. We use the concept of dictionary learning and apply it in a deep generative model. Motivated by an application in the computer gaming industry where designers needs to have an urban layout generation tool that allows fast generation and modification, we present a novel solution to synthesize high quality building placements using conditional generative latent optimization together with adversarial training. The capability of the proposed method is demonstrated in various examples. The inference is nearly in real time, thus it can assist designers to iterate their designs of virtual cities quickly.

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