Institute for Data Analysis and Visualization

Parent: UC Davis

eScholarship stats: Breakdown by Item for November, 2024 through February, 2025

ItemTitleTotal requestsDownloadView-only%Dnld
6j57h5zwA Work-Efficient Step-Efficient Prefix Sum Algorithm242172257.0%
58j4v6f8GPU-to-CPU Callbacks1361512111.0%
9ns2d70cA Survey of General-Purpose Computation on Graphics Hardware116714561.2%
4kd304p7Is the Good News about Compliance Good News for Cooperation?115476840.9%
8xv0237zEfficient Maximal Poisson-Disk Sampling112922082.1%
6p65k0mrData Point Selection for Piecewise Linear Curve Approximation105911486.7%
8051p6ndScan Primitives for GPU Computing97148314.4%
7657d8h3Weights for Computing Vertex Normals from Facet Normals92444847.8%
7b441610Fast Tridiagonal Solvers on the GPU90177318.9%
3d10j9jwThe CIPIC HRTF Database86266030.2%
8gp0x7tcA Quantitative Performance Analysis Model for GPU Architectures80136716.3%
6n59n3brHigh-Quality Parallel Depth-of-Field Using Line Samples797728.9%
8js4v3f7Efficient Computation of Sum-products on GPUs Through Software-Managed Cache75591678.7%
3j76d3tdA Study of Persistent Threads Style GPU Programming for GPGPU Workloads73244932.9%
37j5b4z7A Variance-Stabilizing Transformation for Gene-Expression Microarray Data70115915.7%
9r15d4zkTask Management for Irregular-Parallel Workloads on the GPU69125717.4%
2514r4h1Efficient Parallel Merge Sort for Fixed and Variable Length Keys664626.1%
8vx5n1z8A Survey of Large High-Resolution Display Technologies, Techniques, and Applications6051985.0%
0vq7q87fFast, Memory-Efficient Cell Location in Unstructured Grids for Visualization59213835.6%
4nq8h63hA Survey of General-Purpose Computation on Graphics Hardware59362361.0%
5rw127twMulti-GPU MapReduce on GPU Clusters56173930.4%
0kb7r9m9Range Dependence of the Response of a Spherical Head Model54233142.6%
445536d6Real-Time Parallel Hashing on the GPU54144025.9%
8d88d3qcAn Ocularist's Approach to Human Iris Synthesis54193535.2%
7bs1x3qnParallel Lossless Data Compression on the GPU52173532.7%
40v513qgResolution Matched Shadow Maps47123525.5%
41r178s4Spatialized Audio Rendering for Immersive Virtual Environments47291861.7%
9qq2h12nData Structures for Multiresolution Representation of Unstructured Meshes46143230.4%
3h41r825Estimation of a Spherical-Head Model from Anthropometry45123326.7%
0069231jGeneralized B-spline subdivision-surface wavelets for geometry compression4463813.6%
17p025zkThe Asymptotic Decider: Rosolving the Ambiguity in Marching Cubes4363714.0%
5nm063xkInteractive Depth of Field Using Simulated Diffusion on a GPU423397.1%
7b78v752A Parallel Error Diffusion Implementation on a GPU41152636.6%
0ts6q5k4Identification of Outliers in Multivariate Data40301075.0%
9dd6f376Opening the Black Box - Data Driven Visualization of Neural Networks4043610.0%
9hv9327jGPGPU parallel algorithms for structured-grid CFD codes39182146.2%
0124g3df3D Video Recorder38132534.2%
4k5991zkEvolutionary Morphing38172144.7%
7w25q253Lessons Learned from Exploring the Backtracking Paradigm on the GPU382365.3%
2bm4f8j3Interactive surface correction based on a local approximation scheme3743310.8%
6gc3x9w1Glift: Generic, Efficient, Random-Access GPU Data Structures37112629.7%
00x2s3m0Fully-Automated White Matter Hyperintensity Detection With Anatomical Prior Knowledge and Without FLAIR351342.9%
1750k9stOut-of-core Data Management for Path Tracing on Hybrid Resources3382524.2%
2s8621c7Particle-Based Simulation of Fluids3392427.3%
2cq3w5dqObjective Picture Quality Scale (PQS) For Image Coding3252715.6%
7rf421w9Elevation Localization and Head-Related Transfer Function Analysis at Low Frequencies32211165.6%
8z55c86kCochannel Receivers for CPM signals Based Upon the Laurent Representation3282425.0%
9x4542q1A Data Reduction Scheme for Triangulated Surfaces3292328.1%
0cr9d23pA Structural Model for Binaural Sound Synthesis31171454.8%
7fv9s4s4Fast Deformable Registration on the GPU: A CUDA Implementation of Demons3122971.0%

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.