Research has consistently demonstrated that people treat
digital technology-based environments such as VR as if they
were real. This is consistent with neural reuse and predictive
processing theories. Neural circuits that have developed to
perform real world actions are reused when performing tasks
in computer mediated environments. The current research
investigates some of the factors that could support users in
leveraging their existing real world representations. A
reasonable hypothesis is that users are more likely to emulate
existing real world processing if technological artifacts are
congruent with their experiential basis. This work investigates
the perceived cues of task risks, movement realism and
effector realism in performing actions. Effector design is
manipulated (gesturing, wand, vs. knife), and participants cut
a vegetable in a simulated environment. Participants evoked
real world sensory motor contingency when technological
artifacts are congruent with their experiential basis.