Robot Librarian
Abstract
Robot Librarian is a graphical video game created with Construct 3. In this game, players control Kalo, a robot that maintains his librarian by killing intruders, flipping tables upright, and putting books away in bookshelves. This game challenges the paradigms existent in many games where item iteraction is intuitive and item roles do not change. Robot Librarian is different because of how it addresses the intuitiveness of item manipulation. Players need to relearn how each item is used in the game as they progress. Due to Kalo's vulnerable item-detection, the roles of objects may be switched or altered. For example, tables may attack the player instead of intruders. Or, intruders will be upside-down and need to be flipped. This game was designed to communicate the frustration experienced by robots when trying to detect objects. It draws on understanding from Perception Psychology which suggests that items are difficult to detect because they are often occluded or observed from different angles. Success in this game is achieved by making it past the final level. Players can play for time, kill points, table points, and book points.