The Center for Computational Experience houses UCSC’s five games-related research labs including the Expressive Intelligence Studio – one of the largest technical game research groups in the world. CGPM boasts one of the largest interdisciplinary faculties, drawn from Computer Science, Psychology, Economics, Computer Engineering, Literature, Theater, and Art.
Pothead Tales tells the story of a student who consistently smokes marijuana. This game uses class concepts like resources, consequences, and link logics. Resources like money and the “highness” of the player are used to make choices in a variety of situations.
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Resonance puts the player in an abandoned deep-sea research facility with a single goal: escape.
The game has the player exploring mazes of rooms, finding items, and hacking doors; however, you are not alone.
Resonance takes away most of the player�'s vision and forces them to use their hearing to navigate.
As a survival-horror game, resources are limited and the player can only use what they find to delay their rapidly approaching fate.
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Gets to the exits is an interactive fiction game where you act as an employee who work in a building of company A. Unfortunately, a fire takes place in the basement of the building while all the staff are working as usual. The fire is going up fast, what are you going to do? Are you going to escape from the building or to save all the staff? Are you going to save someone's life in the fire with the risk of being dead? What is the underlying cause of the whole fire event? As a player, every possibility is depended on your choices! There are three ends waiting for you to discover!
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This white paper was made possible with the support of a National Endowment for the Humanities Digital Start-Up GrantHD-51719-13.
This is a bare clone of the git repository for my dissertation system "Dunyazad," as of March 17th, 2016. The repository was archived as of commit fe359e08001f69aaba869ae08e9342f591402ef5. The full repository potentially including future changes can be found at: https://github.com/solsword/dunyazad. The code for creating choices is in the current/ directory, while data-processing code for the experiments can be found in the experiments/ directory. Code listed in the dissertation in Appendix B comes from current/rules/. Experimental data are not included to protect the anonymity of participants; anonymized versions of the data may be made available separately.
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