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Open Access Publications from the University of California

The Center for Games and Playable Media (CGPM) houses UCSC’s five games-related research labs including the Expressive Intelligence Studio – one of the largest technical game research groups in the world. CGPM boasts one of the largest interdisciplinary faculties, drawn from Computer Science, Psychology, Economics, Computer Engineering, Literature, Theater, and Art.

Factory 9

(2018)

Gameplay: Sneak past deadly enemy robots with stealth mode. Pick up robot parts from fallen enemies to gain new abilities.  Story: You play as a defective robot in a forgotten dilapidated factory. You start as a little robot ball, missing your arms and legs. Escape the factory by solving puzzles, wall jumping, rolling through air vents, leaping over lava pools, and picking up robot parts from fallen enemies to gain new abilities.

  • 1 supplemental ZIP

Lift Up

(2018)

This is a game that simulates an earthquake rescue, where the goal is to save people buried under rocks by lifting up all the rocks from the disaster area in the middle to safe areas on each side in 3 minutes using the provided tools. 

  • 1 supplemental PDF
  • 1 supplemental video

Cartographer

(2018)

This text-based game is a venture into cartography, as players make maps to find their way out of dungeons.

Made with Twine 2.0.

  • 2 supplemental files

LaZerTrouble

(2018)

This game is a space shooter reminiscent of SpaceWar! and Asteroids. Currently, only the Survival and Campaign (puzzle) modes work. These are both largely works in progress in my opinion. The initial goal of this game was to create a fun retro-arcade style game reminiscent of the 80's and 90's.

  • 1 supplemental PDF
  • 1 supplemental ZIP

The Journey into the Universal Cave

(2018)

In this game you are an adventurer with your partner Buck on a journey to explore the famous and legendary Universal Cave. In this game the player has to choose between two paths and which each path has completely different stories. My goals for this game were to make each path different and hope to have the players experience something different every time. I also wanted player's actions to have effects on the outcome of their playthrough. 

  • 2 supplemental files

Hallway Pranks

(2018)

Link based game that takes a player back to their own middle school experience and creates a new memory as they remember their own middle school campus, teachers and peers. In the game, the player faces peer pressure and opportunities to help the 8th grade class become the best 8th grade prankers ever. 

  • 1 supplemental file

Spectrum Elite

(2018)

Goal: Extract a hostage from inside a house filled with terrorists. Players can choose different operators to play. Save game feature and achievemnts included.

Design Goal: Each operator has their own special ability that will affect the gameplay scenario of extracting the hostage.

  • 1 supplemental file

Super Scary Rescue Mission

(2018)

A game where you must explore a spooky house filled with monsters and creatures. Defeat enemies to unlock new areas and reach the final boss. Defeat the boss and you win. Playing the game more gives the ability to detect different choices to choose from and eventually figure out the best path to choose. 

  • 1 supplemental file

Medic

(2018)

Medic is a link-based survival horror game developed in Twine that puts players in the role of a character that falls into a stressful situation when your spouse ends up in a hospital from a horrific car accident. What is seemingly a normal environment when entering the hospital turns into a mysterious nightmare situation as the medical facility suddenly becomes a dark and frightening place filled with monstrous doctors ready to take you away. The player’s role is to click links that will navigate them around the first floor of the hospital. Throughout the game the player will collect weapons and items that will help the them survive and combat the enemies which will help the player gain access to the elevator and take the character to the top floor where your spouse is being treated. All this while trying to discover clues as to what is happening and why.

Design Goal: The goal of the design was to construct an experience that would give players an uneasy feeling not only when presented with the choices they must make throughout the game but experiencing the disturbing nature of the overall story.

  • 1 supplemental file

"The Fight For Cali"

(2018)

The goal of our tabletop resource game is to conquer all of California by eliminating other players also trying their luck at conquering California's different provinces. Players in “The Fight For California” can try conquering California by buying or placing different types of troops and fortifying their already existing armies or attacking other players armies who all have the same goal in mind, to take control of California. Players are also allowed to use money that they earn from gaining a province to buy different and more advanced types of troops. To take over a province's players roll dice to decide the winner; whoever rolls higher wins, however you have as much life as number of troops and every loss takes away a troop. The gameplay is based on which players uses their resources (money,troops,land) in the most strategic way possible to win. For our game aesthetics we tried to make a fun strategic game so we colored the board of the game with many bright colors to give off an inviting fun non serious feeling instead of a dark serious wartime game.

  • 2 supplemental PDFs