Center for Computational Experience
- Author(s): Cicchi, Brendan
- Ruiz, Dante
- et al.
Cell is a point A to B casual action game. In Cell, the player guides a small
white blood cell through an environment consisting of other cells which could
potentially harm the player and harm the cell's host body. The player is
searching for the cause of the multitude of harmful cells in the blood stream.
The other cells are non confrontational, but free
floating. The player grows in
size every five seconds as nutrition is absorbed from the blood stream which
makes each level progressively harder the longer the player takes to move on.
Can you find out the cause of this disturbance and will you like what you find?