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When Worlds Collaborate: The Style of Early Tabletop Roleplaying Games
Published Web Location
https://doi.org/10.5070/V7.41IX76Abstract
Despite some successes in the contemporary gaming community at creating spaces for diverse players and perspectives, examining the early roots of the tabletop role-playing (TTRPG) game community as a subculture that was dominated by white men provides vital insights into why the community still struggles with issue of race and gender. Examining early example of race and gender in TTRPGs highlights the inherent biases and some initial attempts to engage with those biases. Using fanzines, personal reflections of the author’s own experience as an African-American gamer since the 1970s, and the game manuals and the ten years of Dragon Magazine as primary sources, this article will argue that there was a distinct subcultural style of TTRPGs that reflected and reinforced white male-dominated boundaries.