Volume 12, Issue 1, 2025
Articles
- Postcards from Role-Playing the Humanities
This collaborative, retrospective essay weaves together the reflections of fourteen participants at the Role-Playing the Humanities event at the University of Cincinnati (UC) on March 31 and April 1, 2025.1 The symposium brought together students, faculty, and administrators with expert designers and scholars of role-playing to think about how role-playing can enhance the work of the humanities and to explore the worldbuilding and radical worldmaking possibilities of role-playing games.
- How to Re-Configure the Social Interaction Among Danish Lonely Young Adults Through a Social Design Approach
This paper investigate how social design games may support interaction between lonely young adults that due to long-term loneliness need to train social skills which later can help them out of their loneliness. A leisure game was hacked based on previous fieldwork and presented for lonely young adults. The game was played and the inquiry was video-recorded with a group of attendees and the data was transcripted and analyzed within a narrative and small story approach. The findings from the data showed that social design games can help lonely young adults to train social competencies.
- Book Review: Von bierbrauenden Mönchen und kriegerischen Nonnen Klöster und Klerus in analogen und digitalen Spielen
A review of the German language edited collection Of Beer-Brewing Monks and War-Like Nuns: Cloisters and Clergy in Analog and Digital Games, which addresses how church history, monastic culture, and monks and nuns themselves are represented in analog and digital games.