Center for Games & Playable Media
- Author(s): Park, Changwan
- et al.
I selected the word "fallen" to incorporate in my game by writing the plot based on the plain crash, which the plane has "fallen". My goal for the game was to make the user experience multiple paths and make them fun. I hoped the player feel fun when even if you selected strange paths(such as throwing car batteries to the bear when the bear charging to you), resulting in it was not the dead end and turned out to be a good decision! I wanted to make players to encourage themselves to restart the game by themselves and experience every paths of the game. I added images and some passages based on the feedback. - Added passage before the rescue team arrived - Add multiple options for how to catch a rabbit(using oranges as a bait or use axe/knives to catch rabbit) - You can kill a bear when you have an axe. I have playtested several times and debugged my game.