Skip to main content
Open Access Publications from the University of California


No data is associated with this publication.
Creative Commons 'BY-NC' version 4.0 license

I chose 'Traffic', and I made a story about going to university from home which is quite related to the traffic. I set up the values 'Battery' and 'Time' so that I wanted people to check their status and to avoid bad choices that makes their status worse. It also gives the feel of phone screen, which is quite familiar. I got a feedback from alpha. The first one is that player need to be indicated of battery and time indicator, so I added the explanation. The next one is that it's a little hard, so I manipulated it. Thus I added a 'Happy Ending' which is different from 'Normal Ending' and 'Bad Ending' which still encourages players to focus on playing while not giving them the feels that the game is hard.

Main Content