Center for Computational Experience
- Author(s): Jang, Minsu
- et al.
I chose 'Traffic', and I made a story about going to university from home which is quite related to the traffic. I set up the values 'Battery' and 'Time' so that I wanted people to check their status and to avoid bad choices that makes their status worse. It also gives the feel of phone screen, which is quite familiar. I got a feedback from alpha. The first one is that player need to be indicated of battery and time indicator, so I added the explanation. The next one is that it's a little hard, so I manipulated it. Thus I added a 'Happy Ending' which is different from 'Normal Ending' and 'Bad Ending' which still encourages players to focus on playing while not giving them the feels that the game is hard.