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UCSC
Abstract
I incorporated the word deer as the main theme. My design goal was to make a mysterious thriller with only 2 good endings with 10 endings that can end up bad. The placer needs to make hard choices, one that might never make, in order to make it to one of the 2 good endings. I wanted to evoke the feeling of fear and helplessness. Sometimes once the player commits to a choice, there no turning back-the player just slowly sees him/herself going into the bad endings.