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Theme: I selected the theme "falling." I incorporate this word to let the player fall into tree hollows to experience time travel. Design/experience/fantasy goal: I wanted the player to realize that reduce the time we spend on smartphones would improve our relationship with our families and friends. Added comment: the fantasy setting at the beginning of the story aimed at comparing two different kinds of memories: the beautiful one stores the good memories without smartphones, the lifeless one stores the bad memories caused by attaching to smartphones. I wanted the player to travel to this fantasy world to alert them to the problem of overusing smartphones

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