The Deer on a Snowland
I wanted the user to engage into the game, exploring each story, piece by piece, to see the whole story like a puzzle. The story not only continues on the chamber(imaginary) side but impacts how things are going to happen in real world too in the endings. All endings have meanings, but true ending is meant to be hard and go through repetitive steps, for users who like the game can have longer experience and in each loop different flashbacks could be visited so covers the entire story. After all these steps, I wanted user to feel katharsis from how the deer actually played a role and what deer actually was to me.