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Analog Game Studies

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From Consumers to Creators: Bridging Game Play and Playful Game Design for Impactful Civic Education

Creative Commons 'BY' version 4.0 license
Abstract

This paper explores game-based learning in youth work, as games offer immense variety in form and subject matter and can vary from simple to very complex, enabling different learning outcomes from cognitive skills and affective changes (feelings and emotions) to interpersonal social skills. Specifically, the paper presents the findings and experiences of running a project called "Board Games Design as a Tool in Civic Education," which allowed young people take the role of creators and game designers to explore social topics they cared about. The project was a response to the theme of the Slovenian Presidency of the Council of the EU 2021, "Europe for YOUth – YOUth for Europe: Space for Democracy and Participation," which hoped to strengthen young people's democratic participation.