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Analog Game Studies

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A Queer OS Powered by the Apocalypse: Feminist Platforms and TTRPG Engines

Creative Commons 'BY' version 4.0 license
Abstract

In this essay I argue that analog game engines speculate on what is possible for the digital, in a way that concretizes queer visions of the messy relationship between humans, systems, and computation. Drawing on Kara Keeling and Tara McPherson, I analyze the analog game engine Powered by the Apocalypse as an example of Keeling’s notion of a "Queer OS," or an operating system that encodes queer relational structures. In my close analysis of Powered by the Apocalypse’s mechanics and conceptual boundaries, I bring feminist platform studies and analog game studies into dialogue in order to argue for a more expansive definition of "game engine" that accounts for the ways in which analog games imagine forms of computation and human-computer interaction that are not yet possible for digital game engines.