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Analog Game Studies

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A Tri-Heuristic Ontological Approximation of Tabletop RPGs

Creative Commons 'BY' version 4.0 license
Abstract

This article aims to renew the theoretical framework surrounding the guiding question: What are role-playing games? In other words, setting up the propaedeutics for an ontology of RPGs or a discourse of their essence and existence. Despite the apparent simplicity of the query, it is elusive and intricate. Addressing it is not only prompted by the inertia RPGs are gaining in popular culture but also a need for an integral view of the advancements produced by each discipline dealing with the phenomenon. The ultimate goal is to contribute to developing a genealogy and taxonomy (classification) of RPGs that distinguishes between different manifestations (such as tabletop RPGs and live-action RPGs or LARP).