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Ghost of the Past
Abstract
I chose soulmate as my theme word. In my game, you may learn that you used to have one but they are no longer with you. My game sets place in an abstract post-apocalyptic world within a simulation. I want the player to go through the story a little confused about what is happening but figure it out in the end. I also want the player to also make smart choices to stay alive and have a feeling of curiosity to discover what is happening