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Analog Game Studies

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Studying Gamebooks: A Framework for Analysis

Creative Commons 'BY' version 4.0 license
Abstract

This article attempts to classify the fundamental traits of the gamebook and to present a useful framework for the understanding of the gamebook as a technology for interaction and sense-making drawing on gamebooks of the 1980s and early 1990s. The article will look at the unique affordances, limitations, and creative opportunities that the gamebook derives from its materiality and medium specificity.