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Analog Game Studies

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Transmediation and the Marvel Super Heroes RPG

Creative Commons 'BY' version 4.0 license
Abstract

While most transmedia scholarship has focused on narrative and its permutation across digital platforms, earlier analog examples—especially in tabletop role-playing games (TTRPGs)—remain valuable for exploring how different media enable or constrain storytelling. This essay examines how transmedia adaptation in TTRPGs can produce ludonarrative dissonance, a conflict between a game’s narrative and ludic (gameplay) elements. Through a rhetorical analysis of the "Original" and "Advanced" editions of the Marvel Super Heroes Role-Playing Game (MSHRPG), I show how dissonance can emerge when designers attempt to reconcile the fantastical conventions of the genre of superhero comics with rule systems drawn from TTRPG genres that prioritize realism and mechanical granularity. These tensions illuminate the stakes of adapting across media and genres in the TTRPG space.