IDAV Publications

Parent: Institute for Data Analysis and Visualization

eScholarship stats: Breakdown by Item for July through October, 2026

ItemTitleTotal requestsDownloadView-only%Dnld
9ns2d70cA Survey of General-Purpose Computation on Graphics Hardware51028922156.7%
3d10j9jwThe CIPIC HRTF Database4378435319.2%
445536d6Real-Time Parallel Hashing on the GPU41617224441.3%
7b441610Fast Tridiagonal Solvers on the GPU4109631423.4%
4kd304p7Is the Good News about Compliance Good News for Cooperation?39218021245.9%
7657d8h3Weights for Computing Vertex Normals from Facet Normals3897931020.3%
3j76d3tdA Study of Persistent Threads Style GPU Programming for GPGPU Workloads37916421543.3%
40v513qgResolution Matched Shadow Maps32710322431.5%
9r15d4zkTask Management for Irregular-Parallel Workloads on the GPU3243828611.7%
17p025zkThe Asymptotic Decider: Rosolving the Ambiguity in Marching Cubes3125325917.0%
8vx5n1z8A Survey of Large High-Resolution Display Technologies, Techniques, and Applications3042475781.3%
8051p6ndScan Primitives for GPU Computing2995524418.4%
0ts6q5k4Identification of Outliers in Multivariate Data2842147075.4%
5m89f85pShell Maps27811416441.0%
6p65k0mrData Point Selection for Piecewise Linear Curve Approximation2752294683.3%
9hv9327jGPGPU parallel algorithms for structured-grid CFD codes2684022814.9%
2c93m5bhKinetic Sweep and Prune for Collision Detection2612623510.0%
4k5991zkEvolutionary Morphing25815510360.1%
0cr9d23pA Structural Model for Binaural Sound Synthesis2569516137.1%
8d88d3qcAn Ocularist's Approach to Human Iris Synthesis2479115636.8%
8xv0237zEfficient Maximal Poisson-Disk Sampling2468715935.4%
8gp0x7tcA Quantitative Performance Analysis Model for GPU Architectures2456218325.3%
0kb7r9m9Range Dependence of the Response of a Spherical Head Model23512610953.6%
1750k9stOut-of-core Data Management for Path Tracing on Hybrid Resources2338215135.2%
7bs1x3qnParallel Lossless Data Compression on the GPU2326117126.3%
2mg223r5Lpics: A Hardware-Accelerated Relighting Engine for Computer Cinematography2253419115.1%
4nq8h63hA Survey of General-Purpose Computation on Graphics Hardware22111410751.6%
7bv3v414The Power Crust2215017122.6%
41r921h1The Power Crust, Unions of Balls, and the Medial Axis Transform2144516921.0%
6j57h5zwA Work-Efficient Step-Efficient Prefix Sum Algorithm2108712341.4%
6472w2f4Flow Visualization Using Moving Textures2094916023.4%
3h41r825Estimation of a Spherical-Head Model from Anthropometry2074116619.8%
5rw127twMulti-GPU MapReduce on GPU Clusters2063317316.0%
2s8621c7Particle-Based Simulation of Fluids1984715123.7%
9dd6f376Opening the Black Box - Data Driven Visualization of Neural Networks196131836.6%
6dw570zxVisualizing Visualization: A Model and Framework for Visualization Exploration1888110743.1%
7fv9s4s4Fast Deformable Registration on the GPU: A CUDA Implementation of Demons1881008853.2%
2514r4h1Efficient Parallel Merge Sort for Fixed and Variable Length Keys1864414223.7%
2xt3q8tsUnsteady Turbulent Simulations on a Cluster of Graphics Processors1834214123.0%
6rw8t0xqThe Blue-C Integrating Real Humans into a Networked Immersive Environment183121716.6%
41r178s4Spatialized Audio Rendering for Immersive Virtual Environments1791057458.7%
54c1743rVisualization of Adaptive Mesh Refinement Data and Topology-based Exploration of Volume Data1771215668.4%
5nm063xkInteractive Depth of Field Using Simulated Diffusion on a GPU1773813921.5%
4rc7z0d1Surface Reconstruction by Voronoi Filtering170749643.5%
1mr768b6Dynamic Adaptive Shadow Maps on Graphics Hardware1673812922.8%
21h630fhConstructing Hierarchies for Triangle Meshes1674312425.7%
443000s4The NEES geotechnical centrifuge at UC Davis164749045.1%
9pg389hgOutlier Detection in the Multiple Cluster Setting Using the Minimum Covariance Determinant Estimator164739144.5%
1nz5x8rvA Two-Component Model for Measurement Error in Analytical Chemistry163887554.0%
8pb179vtThe Crust and the Beta-Skeleton: Combinatorial Curve Reconstruction1605510534.4%

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.