IDAV Publications
Parent: Institute for Data Analysis and Visualization
eScholarship stats: History by Item for January through April, 2025
Item | Title | Total requests | 2025-04 | 2025-03 | 2025-02 | 2025-01 |
---|---|---|---|---|---|---|
6j57h5zw | A Work-Efficient Step-Efficient Prefix Sum Algorithm | 261 | 80 | 63 | 53 | 65 |
8xv0237z | Efficient Maximal Poisson-Disk Sampling | 153 | 18 | 54 | 58 | 23 |
7657d8h3 | Weights for Computing Vertex Normals from Facet Normals | 145 | 33 | 61 | 36 | 15 |
4kd304p7 | Is the Good News about Compliance Good News for Cooperation? | 144 | 45 | 36 | 34 | 29 |
58j4v6f8 | GPU-to-CPU Callbacks | 134 | 6 | 12 | 10 | 106 |
9ns2d70c | A Survey of General-Purpose Computation on Graphics Hardware | 105 | 23 | 23 | 25 | 34 |
3d10j9jw | The CIPIC HRTF Database | 102 | 30 | 26 | 33 | 13 |
6p65k0mr | Data Point Selection for Piecewise Linear Curve Approximation | 97 | 24 | 25 | 24 | 24 |
8gp0x7tc | A Quantitative Performance Analysis Model for GPU Architectures | 96 | 21 | 26 | 25 | 24 |
2pw5c4b1 | Approximate Volume Rendering for Curvilinear and Unstructured Grids by Hardware-Assisted Polyhedron Projection | 95 | 79 | 8 | 6 | 2 |
37j5b4z7 | A Variance-Stabilizing Transformation for Gene-Expression Microarray Data | 90 | 24 | 23 | 27 | 16 |
8051p6nd | Scan Primitives for GPU Computing | 89 | 19 | 27 | 20 | 23 |
0vq7q87f | Fast, Memory-Efficient Cell Location in Unstructured Grids for Visualization | 85 | 15 | 29 | 27 | 14 |
9dd6f376 | Opening the Black Box - Data Driven Visualization of Neural Networks | 75 | 41 | 13 | 8 | 13 |
7b441610 | Fast Tridiagonal Solvers on the GPU | 72 | 18 | 17 | 9 | 28 |
6n59n3br | High-Quality Parallel Depth-of-Field Using Line Samples | 71 | 12 | 21 | 16 | 22 |
0kb7r9m9 | Range Dependence of the Response of a Spherical Head Model | 69 | 18 | 15 | 18 | 18 |
8js4v3f7 | Efficient Computation of Sum-products on GPUs Through Software-Managed Cache | 66 | 16 | 17 | 14 | 19 |
8vx5n1z8 | A Survey of Large High-Resolution Display Technologies, Techniques, and Applications | 65 | 18 | 21 | 15 | 11 |
6vn383r0 | Bounded Boxes, Hausdorff Distance, and a New Proof of an Interesting Helly-Type Theorem | 63 | 39 | 12 | 8 | 4 |
9hv9327j | GPGPU parallel algorithms for structured-grid CFD codes | 63 | 19 | 12 | 13 | 19 |
9r15d4zk | Task Management for Irregular-Parallel Workloads on the GPU | 63 | 13 | 14 | 20 | 16 |
445536d6 | Real-Time Parallel Hashing on the GPU | 61 | 14 | 13 | 24 | 10 |
3j76d3td | A Study of Persistent Threads Style GPU Programming for GPGPU Workloads | 59 | 12 | 11 | 15 | 21 |
9h83s3m0 | Simple Nested Dielectrics in Ray Traced Images | 59 | 19 | 23 | 7 | 10 |
0069231j | Generalized B-spline subdivision-surface wavelets for geometry compression | 56 | 13 | 13 | 11 | 19 |
5rw127tw | Multi-GPU MapReduce on GPU Clusters | 56 | 10 | 10 | 14 | 22 |
2514r4h1 | Efficient Parallel Merge Sort for Fixed and Variable Length Keys | 55 | 16 | 9 | 14 | 16 |
1j81r05t | Mean Curvature Evolution and Surface Area Scaling in Image £ltering | 54 | 31 | 8 | 10 | 5 |
4nq8h63h | A Survey of General-Purpose Computation on Graphics Hardware | 54 | 9 | 11 | 15 | 19 |
00x2s3m0 | Fully-Automated White Matter Hyperintensity Detection With Anatomical Prior Knowledge and Without FLAIR | 53 | 14 | 12 | 7 | 20 |
0176w5dd | Ray Casting Curved-Quadratic Elements | 53 | 38 | 5 | 5 | 5 |
41r178s4 | Spatialized Audio Rendering for Immersive Virtual Environments | 53 | 16 | 15 | 12 | 10 |
7bs1x3qn | Parallel Lossless Data Compression on the GPU | 53 | 15 | 10 | 14 | 14 |
8d88d3qc | An Ocularist's Approach to Human Iris Synthesis | 51 | 11 | 14 | 9 | 17 |
9qq2h12n | Data Structures for Multiresolution Representation of Unstructured Meshes | 51 | 9 | 11 | 17 | 14 |
9pg389hg | Outlier Detection in the Multiple Cluster Setting Using the Minimum Covariance Determinant Estimator | 49 | 18 | 9 | 8 | 14 |
9fq9g6fc | A Model for the Visualization Exploration Process | 48 | 8 | 18 | 12 | 10 |
0124g3df | 3D Video Recorder | 46 | 8 | 14 | 16 | 8 |
3mk1b0g6 | Visualization for Validation and Improvement of Three-dimensional Segmentation Algorithms | 46 | 13 | 8 | 12 | 13 |
40v513qg | Resolution Matched Shadow Maps | 46 | 14 | 12 | 13 | 7 |
7w25q253 | Lessons Learned from Exploring the Backtracking Paradigm on the GPU | 46 | 9 | 11 | 13 | 13 |
6vv6j1kx | Space Scale Analysis for Image Sampling and Interpolation | 45 | 24 | 10 | 8 | 3 |
0cr9d23p | A Structural Model for Binaural Sound Synthesis | 44 | 16 | 12 | 11 | 5 |
17p025zk | The Asymptotic Decider: Rosolving the Ambiguity in Marching Cubes | 44 | 13 | 5 | 13 | 13 |
979578gv | Approximating the Head-Related Transfer Function using Simple Geometric Models fo the Head and Torso | 43 | 11 | 15 | 4 | 13 |
6gc3x9w1 | Glift: Generic, Efficient, Random-Access GPU Data Structures | 42 | 5 | 6 | 12 | 19 |
9s4769qq | Visualizing DIII-D Tokarnak Magnetic Field Lines | 42 | 21 | 11 | 6 | 4 |
7rf421w9 | Elevation Localization and Head-Related Transfer Function Analysis at Low Frequencies | 41 | 8 | 12 | 12 | 9 |
4k5991zk | Evolutionary Morphing | 40 | 8 | 9 | 13 | 10 |
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