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Angela Boyd and Yolanda Blue presented the poster on October 1-2, 2014 at West Virginia University Libraries in Morgantown, West Virginia. The poster presents research findings highlighted in a talk given by the authors.
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In the United States, the library residency (sometimes referred to as a fellowship or internship) is defined as a temporary, entry-level position in a library that targets post-library school graduates as part of a diversity recruitment and/or early career development program. There are fewer than 30 such programs in the USA.
We conducted a nationwide survey of library residency programs in the USA. Questions addressed program planning and decision-making, attitudes toward various aspects of libraries and residents, and the effectiveness of residency programs in context. This information will be used to develop a model for libraries that have existing residency programs or that want to start a similar program.
Our research will paint a picture of the landscape of library residency programs in the USA. A comprehensive survey of both residency coordinators and residents has not been conducted before.
The workshop and companion poster begin with both a theoretical and practical background based on our research. In the interactive portion, participants will be asked to share their individual experiences with early career development in their own countries; to discuss the need for effective early career development programs; and, finally, to design the ideal residency program that can be adapted for their own community needs.
This poster and a workshop was presented by Angela Boyd on August 19-20, 2013 at the IFLA World Library and Information Congress 79th IFLA General Conference and Assembly in Singapore, Singapore.
The UC Santa Barbara Library faced significant challenges in 2012 when it was determined that the collection of 700,000 volumes in the Library’s central tower had to be permanently reduced by 20 percent because of seismic retrofitting for an expansion and renovation project. While many libraries have reported on methods of engaging with faculty to inform selection decisions for offsite storage, little has been reported about using survey methodology for this purpose. To develop strategies for relocation that would have the least impact on research and teaching, a team of UCSB librarians worked with a faculty committee and the campus Social Science Survey Center to develop a survey of user behaviors and preferences in accessing library information resources. Members of the faculty committee were nominated by academic deans and the Academic Senate. The survey was distributed in spring 2012 to all faculty and graduate students. The target population returned 772 surveys, yielding a margin of error of 4.2 percent and a confidence level of 99 percent. Using survey results, the Library team developed six strategies for offsite storage selection. The strategies were then evaluated by the faculty committee to ensure consistency with the survey outcomes. Once approved by the committee, the strategies were presented to the campus and are now being implemented. The poster summarizes the steps taken by the Library team working with the faculty committee. It also presents the six strategies with supporting survey data displayed by graphs. Janet Martorana presented the poster on June 30, 2013 at the American Library Association Annual Conference in Chicago, Illinois.
What is the nature of ultimate evil? Answers will vary, but it is logical to say that they will depend on what one considers to be the core of humanity: that which attacks that core is the ultimate evil. Evidence in Jack Kirby's "Fourth World" mythos and J. R. R. Tolkien's "Middle-earth" mythos suggests that they both saw free will at the core of humanity, and that ultimate evil lies in the domination and subjugation of the will of others. Kirby symbolized this evil in the "Anti-Life Equation"; Tolkien in the One Ring of Sauron. This paper will compare the images of evil in the two authors' works.
Blog post: At the Arnhold-Punctum Publishing Lab at UCSB Library, undergraduate students are doing the work of publishing scholarly monographs. The unusual cohort of academics responsible for the launch and success of this Lab believes that the future of scholarly publishing is a collaborative, community-based, mission-driven, and service-oriented endeavor that engages teams with a range of skills, knowledge, expertise, and resources.
A seismic retrofitting project required the UCSB Library (University of California, Santa Barbara) to permanently reduce its on-site collections by 120,000 volumes. To accomplish this successfully, a strong collaboration with the faculty was essential. This article describes a planning process in which the library worked with a faculty committee to implement a campus-wide survey of faculty and graduate students regarding their behaviors and preferences in accessing and using the collections. The survey outcomes informed a common understanding of which physical materials should re- main on-site and which could be moved to storage with the least impact on research and teaching.
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With the launch of massively multiplayer online roleplaying games (MMORPGs), players were given the opportunity to build their own communities within the confines of virtual worlds created by the game developers. When Star Wars Galaxies was launched in June 2003, players were also given the opportunity to manipulate their environment. SWG Developers not only allowed players to place structures within the landscape of the game, but also gave them the opportunity to decorate the interiors of their buildings. It wasn’t long before players began to open their own museums. At first, the museums were nothing more than decorated houses containing developer-made paintings and objects. Eventually, however, the museums evolved and now there are quite a number that include interpretive labels, thematic exhibits, and more. While some of these museums are quite well known within their communities, they are virtually unknown by those who do not play the game.
That is not the case for the museums in another virtual community, however. The emergence of museums in the virtual world of Second Life has been the topic of much discussion in the museum community. Also launched in 2003, Second Life presents itself as a 3-D virtual world rather than a game. In the world of Second Life players can create just about anything they can imagine and add it to the environment including, of course, museums. Some of those museums have been replicas of real-life museums created by private individuals. Other museums in this virtual environment were created as initiatives of established real-world museums. But there are some museums in Second Life that only exist in that virtual landscape. The International Space Museum, one such museum, has spawned a real-life non-profit organization to support the work of the virtual museum.
All of this activity in virtual museums brings with it some interesting questions for members of the museum community. Are virtual museums “real” museums? And if they are, what are the implications for established real-life museums? This paper will examine a variety of museums in two virtual environments ― the MMORPG Star Wars Galaxies and the virtual world of Second Life. It will apply established definitions of what is a museum and determine which of those virtual museums appear to meet the criteria. Finally, it will draw conclusions about the “realness” of virtual museums and the potential of these institutions for reaching new audiences.
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Forum Planning Committee’s Report to UC Council of University Librarians on Choosing Pathways to Open Access (CP2OA)
On October 16-17, 2018, University of California (UC) libraries hosted a working forum in Berkeley, California entitled “Choosing Pathways to Open Access” (“CP2OA”) (see https://cp2oa18.com/). Sponsored by the University of California’s Council of University Librarians (“CoUL”), the forum was designed to enable North American library or consortium leaders and key academic stakeholders to engage in action-focused deliberations about redirecting subscription and other funds toward sustainable open access (“OA”) publishing.
This report was prepared by members of the forum’s Planning Committee1 as a way to update CoUL on forum outcomes, and to synthesize these outcomes into recommendations for further collective (UC multi-institutional) action to advance OA. The recommendations reflect the opinions of the report drafters; they are not an official statement by CoUL, nor should publication of this report signify CoUL’s endorsement of our recommendations. We (the Planning Committee) instead hope that CoUL will consider the recommendations in due course, particularly as some of them reflect efforts already underway within various UC libraries.
In 2012 the Data Curation @ UCSB Project surveyed UCSB campus faculty and researchers on the subject of data curation, with the goals of 1) better understanding the scope of the digital curation problem and the curation services that are needed, and 2) characterizing the role that the UCSB Library might play in supporting curation of campus research outputs. The findings argue for the establishment of a campus unit possessing data curation expertise and providing curation-related assistance to campus researchers, and possibly hosting curation services.