Any adaptive organism faces the choice between taking
actions with known benefits (exploitation), and sampling new
actions to check for other, more valuable opportunities
available (exploration). The latter involves information-
seeking, a drive so fundamental to learning and long-term
reward that it can reasonably be considered, through evolution
or development, to have acquired its own value, independent
of immediate reward. Similarly, behaviors that fail to yield
information may have come to be associated with aversive
experiences such as boredom, demotivation, and task
disengagement. In accord with these suppositions, we propose
that boredom reflects an adaptive signal for managing the
exploration-exploitation tradeoff, in the service of optimizing
information acquisition and long-term reward. We tested
participants in three experiments, manipulating the
information content in their immediate task environment, and
showed that increased perceptions of boredom arise in
environments in which there is little useful information, and
that higher boredom correlates with higher exploration. These
findings are the first step toward a model formalizing the
relationship between exploration, exploitation and boredom.