Skip to main content
eScholarship
Open Access Publications from the University of California

SReplay

Abstract

Replay of parallel execution is required by HPC debuggers and resilience mechanisms. Up-to-date, there is no existing deterministic replay solution for one-sided communication. The essential problem is that the readers of updated data do not have any information on which remote threads produced the updates, the conventional happens-before based ordering tracking techniques are challenging to work at scale. This paper presents SReplay, the first software tool for sub-group deterministic record and replay for one-sided communication. SReplay allows the user to specify and record the execution of a set of threads of interest (sub-group), and then deterministically replays the execution of the sub-group on a local machine without starting the remaining threads. SReplay ensures sub-group determinism using a hybrid dataand order-replay technique. SReplay maintains scalability by a combination of local logging and approximative event order tracking within sub-group. Our evaluation on deterministic and nondeterministic UPC programs shows that SReplay introduces an overhead ranging from 1:3× to 29×, when running on 1,024 cores and tracking up to 16 threads.

Main Content
For improved accessibility of PDF content, download the file to your device.
Current View