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Particle Tracking and Simulation on the .NET Framework
Abstract
Particle tracking and simulation studies are becoming increasingly complex. In addition to the use of more sophisticated graphics, interactive scripting is becoming popular. Compatibility with different control systems requires network and database capabilities. It is not a trivial task to fulfill all the various requirements without sacrificing runtime performance. We evaluated the effectiveness of the .NET framework by converting a C++ simulation code to C#. The portability to other platforms is mentioned in terms of Mono.
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