cyber!Gothic: The Gothic Future from Frankenstein to Text-based Online Gaming
- Author(s): Lusher, Samantha
- Advisor(s): Boone, Alice
- et al.
This project involves the intersection of Gothic literature and developments in digital humanities. Tracing issues of embodiment through the Enlightenment, the 19th century, and finally into the digital age, I examine William Cowper's The Anatomie of the Humane Bodies, Mary Shelley's Frankenstein, and online, text-based collaborative narratives through the critical lens of N. Katherine Hayles' notion of the human vs. the posthuman. Through this, I argue that we might re-examine and expand our definition of the Gothic to include human/posthuman anxieties, and thus include online literature within the Gothic genre.