Analog Game Studies
Parent: Other
eScholarship stats: Breakdown by Item for July through October, 2026
| Item | Title | Total requests | Download | View-only | %Dnld |
|---|---|---|---|---|---|
| 2gt8b16p | Edge Cases: Deckbuilding as Gameplay in <em>On the Edge</em> | 746 | 207 | 539 | 27.7% |
| 5tp698kn | (Role)Playing with Power? Establishing the Boundaries of Power Fantasy in Lockdown | 574 | 414 | 160 | 72.1% |
| 0p3904t5 | Player Psychology and Decision-Making in Card Game <em>COUP</em> | 512 | 252 | 260 | 49.2% |
| 22c8h0wk | Mad about Mahjong: A Conversation between Two Asian American Game Scholars | 417 | 209 | 208 | 50.1% |
| 6sp975k7 | Game Mechanics and Narrative as Symbolic, Co-Construcgtive Elements in Tomb of Annihilation | 385 | 261 | 124 | 67.8% |
| 45t7q164 | Victory Through Nonviolence in Disney’s <em>Lorcana</em> | 351 | 275 | 76 | 78.3% |
| 87m3x2r6 | Defining the Miniatures Wargame: Five Pillars | 350 | 209 | 141 | 59.7% |
| 3s54b8mn | Roleplaying Fascism?<em> Secret Hitler </em>and the Politicising Potential of a “Light-Weight” Social Deduction Game<strong> </strong> | 318 | 99 | 219 | 31.1% |
| 6p1094gk | Transmediation and the Marvel Super Heroes RPG | 311 | 260 | 51 | 83.6% |
| 0w15t1d5 | “Good Play Isn’t the Same as Good Storytelling”: Interview with Alex Roberts | 293 | 97 | 196 | 33.1% |
| 0kf7p8nq | Same Time Next Week: An Analysis of Queer Temporality in Tabletop Role-Playing | 291 | 110 | 181 | 37.8% |
| 2vq98598 | The Separation of Analog and Digital Game Studies | 282 | 103 | 179 | 36.5% |
| 12v8m2vq | Death by a Thousand Drips: Poisoning as Mechanism and Theme in Contemporary Tabletop Games | 278 | 119 | 159 | 42.8% |
| 7mg338m1 | 80 Games with 20 Students: A Review and Case Study | 269 | 157 | 112 | 58.4% |
| 4d38j21m | Getting in Good Troubles with Mancala | 230 | 131 | 99 | 57.0% |
| 0wp5c7h2 | A Queer OS Powered by the Apocalypse: Feminist Platforms and TTRPG Engines | 211 | 115 | 96 | 54.5% |
| 069876t9 | The Case for Chaos: Leveraging Contingency in Taskmaster and in Mental Health | 208 | 151 | 57 | 72.6% |
| 3kk4261w | Studying Gamebooks: A Framework for Analysis | 208 | 133 | 75 | 63.9% |
| 1hg3g193 | It's All Fun and Games ‘Till Somebody Loses an I: Ethnomethods of Bleed | 207 | 82 | 125 | 39.6% |
| 9g8585nq | Book Review: <em>Fifty Years of Dungeons & Dragons</em> | 202 | 63 | 139 | 31.2% |
| 1w65p79m | Book Review of <em>Unsettling Catan: Detached Design in Eurogames</em> | 190 | 65 | 125 | 34.2% |
| 5z17x8tf | Approaching Controversial Conflicts: Tabletop Simulations as Museums | 183 | 122 | 61 | 66.7% |
| 9zx3h2fh | 13.3 TOC and Editors Note (September 7, 2026) | 171 | 61 | 110 | 35.7% |
| 44c281wn | Postcards from the 2025 BIPOC Game Studies Conference | 165 | 84 | 81 | 50.9% |
| 85c0486q | Precarity, Porousness, and Queer Subjects: Critical Play of Ecological Solo Journaling Games | 154 | 71 | 83 | 46.1% |
| 2sg3n9vs | Postcards from Role-Playing the Humanities | 153 | 64 | 89 | 41.8% |
| 3h58w2ww | Book Review: <em>Transformative Learning Through Play: Analogue Games as Vehicles for Educational Innovation</em> | 149 | 36 | 113 | 24.2% |
| 06t0v6h9 | An Elegant Little Instrument: The Japanese Standards Association and the Birth of the Modern d20 | 145 | 56 | 89 | 38.6% |
| 4r74s3ck | 50 Years of Gen Con Events: A Dataset Analysis | 139 | 47 | 92 | 33.8% |
| 7df2j22g | Roll to Hit: Comparative Mathematical Probability in Tabletop Role-Playing Games | 132 | 49 | 83 | 37.1% |
| 3gn5g98h | Role Playing Games as an Educational Stimulation | 130 | 41 | 89 | 31.5% |
| 8491s1wn | 13.1 Table of Contents and Editors' Note (March 31, 2026) | 129 | 41 | 88 | 31.8% |
| 9f6679cd | The Board Game as a Narrative Medium | 128 | 51 | 77 | 39.8% |
| 7g13z87t | liches, lampreys, and the moon: an incantation for trans life & lyrical play | 124 | 68 | 56 | 54.8% |
| 9w84p6rk | How to Re-Configure the Social Interaction Among Danish Lonely Young Adults Through a Social Design Approach | 124 | 33 | 91 | 26.6% |
| 18x6t91p | A Tri-Heuristic Ontological Approximation of Tabletop RPGs | 122 | 45 | 77 | 36.9% |
| 1qs7w3vm | Book Review: Von bierbrauenden Mönchen und kriegerischen Nonnen Klöster und Klerus in analogen und digitalen Spielen | 122 | 70 | 52 | 57.4% |
| 4hc0s1hf | Mechanical Storytelling in D&D: Strahd in Relation to the Gothic | 122 | 45 | 77 | 36.9% |
| 9f96p7fn | Is There Room for Queer Chaos at Yazeba’s? | 122 | 77 | 45 | 63.1% |
| 1qm9p0bx | When Worlds Collaborate: The Style of Early Tabletop Roleplaying Games | 120 | 34 | 86 | 28.3% |
| 7c09x7ck | Groping in the Dark: Intimacy in Nyctophobia | 119 | 53 | 66 | 44.5% |
| 6h43b14j | The Scientification of Games: Analyzing Ghost Blitz through the Lens of Cognitive Psychology | 113 | 43 | 70 | 38.1% |
| 3bz086ww | 13.2 TOC and Editors Note (June 15, 2026) | 110 | 27 | 83 | 24.5% |
| 2nk3h76c | Analysis of the Player Experience Across Digital and Physical Worlds | 103 | 35 | 68 | 34.0% |
| 0wm342wx | 12.2 Editor's Note: Be Queer, Do Games: An Introduction to Queer Analog Game Studies | 98 | 46 | 52 | 46.9% |
| 1nz7z32b | "Murders on the Stage, Tortures, Woundings, and the Like": Dungeons & Dragons Adventures as Tragedy | 95 | 51 | 44 | 53.7% |
| 2qz195fr | Book Review: The Rule Book: The Building Blocks of Games | 94 | 40 | 54 | 42.6% |
| 5bq4g6bd | Exploring Cultural Narratives Through RPG Design: The 4th Bootcamp | 91 | 49 | 42 | 53.8% |
| 0jq886rm | Tabletop and Digital Rituals in Dungeons & Dragons | 88 | 37 | 51 | 42.0% |
| 1t0669xx | Constitutive Factors of Mega-Campaigns in TTRPGs: A Systematic Literature Review | 80 | 28 | 52 | 35.0% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.