| Item | Title | Total requests | Download | View-only | %Dnld |
|---|---|---|---|---|---|
| 5tp698kn | (Role)Playing with Power? Establishing the Boundaries of Power Fantasy in Lockdown | 613 | 450 | 163 | 73.4% |
| 45t7q164 | Victory Through Nonviolence in Disney’s <em>Lorcana</em> | 477 | 361 | 116 | 75.7% |
| 6sp975k7 | Game Mechanics and Narrative as Symbolic, Co-Construcgtive Elements in Tomb of Annihilation | 422 | 313 | 109 | 74.2% |
| 7mg338m1 | 80 Games with 20 Students: A Review and Case Study | 400 | 229 | 171 | 57.3% |
| 87m3x2r6 | Defining the Miniatures Wargame: Five Pillars | 357 | 215 | 142 | 60.2% |
| 6p1094gk | Transmediation and the Marvel Super Heroes RPG | 328 | 262 | 66 | 79.9% |
| 069876t9 | The Case for Chaos: Leveraging Contingency in Taskmaster and in Mental Health | 311 | 206 | 105 | 66.2% |
| 0wp5c7h2 | A Queer OS Powered by the Apocalypse: Feminist Platforms and TTRPG Engines | 264 | 135 | 129 | 51.1% |
| 5z17x8tf | Approaching Controversial Conflicts: Tabletop Simulations as Museums | 249 | 161 | 88 | 64.7% |
| 9g8585nq | Book Review: <em>Fifty Years of Dungeons & Dragons</em> | 236 | 63 | 173 | 26.7% |
| 0p3904t5 | Player Psychology and Decision-Making in Card Game <em>COUP</em> | 213 | 86 | 127 | 40.4% |
| 3h58w2ww | Book Review: <em>Transformative Learning Through Play: Analogue Games as Vehicles for Educational Innovation</em> | 212 | 67 | 145 | 31.6% |
| 4d38j21m | Getting in Good Troubles with Mancala | 210 | 126 | 84 | 60.0% |
| 22c8h0wk | Mad about Mahjong: A Conversation between Two Asian American Game Scholars | 193 | 83 | 110 | 43.0% |
| 2sg3n9vs | Postcards from Role-Playing the Humanities | 186 | 52 | 134 | 28.0% |
| 44c281wn | Postcards from the 2025 BIPOC Game Studies Conference | 182 | 78 | 104 | 42.9% |
| 3kk4261w | Studying Gamebooks: A Framework for Analysis | 175 | 84 | 91 | 48.0% |
| 1qs7w3vm | Book Review: Von bierbrauenden Mönchen und kriegerischen Nonnen Klöster und Klerus in analogen und digitalen Spielen | 172 | 76 | 96 | 44.2% |
| 06t0v6h9 | An Elegant Little Instrument: The Japanese Standards Association and the Birth of the Modern d20 | 166 | 70 | 96 | 42.2% |
| 85c0486q | Precarity, Porousness, and Queer Subjects: Critical Play of Ecological Solo Journaling Games | 166 | 80 | 86 | 48.2% |
| 9f6679cd | The Board Game as a Narrative Medium | 166 | 65 | 101 | 39.2% |
| 9w84p6rk | How to Re-Configure the Social Interaction Among Danish Lonely Young Adults Through a Social Design Approach | 165 | 46 | 119 | 27.9% |
| 0wm342wx | 12.2 Editor's Note: Be Queer, Do Games: An Introduction to Queer Analog Game Studies | 164 | 78 | 86 | 47.6% |
| 8491s1wn | 13.1 Table of Contents and Editors' Note (March 31, 2026) | 164 | 41 | 123 | 25.0% |
| 1jm3f58w | Serious Fandoms—An Interview With Linda Codega | 163 | 48 | 115 | 29.4% |
| 0jq886rm | Tabletop and Digital Rituals in Dungeons & Dragons | 156 | 64 | 92 | 41.0% |
| 3gn5g98h | Role Playing Games as an Educational Stimulation | 155 | 65 | 90 | 41.9% |
| 18x6t91p | A Tri-Heuristic Ontological Approximation of Tabletop RPGs | 152 | 66 | 86 | 43.4% |
| 4r74s3ck | 50 Years of Gen Con Events: A Dataset Analysis | 152 | 61 | 91 | 40.1% |
| 9f96p7fn | Is There Room for Queer Chaos at Yazeba’s? | 152 | 71 | 81 | 46.7% |
| 1hg3g193 | It's All Fun and Games ‘Till Somebody Loses an I: Ethnomethods of Bleed | 147 | 59 | 88 | 40.1% |
| 1nz7z32b | "Murders on the Stage, Tortures, Woundings, and the Like": Dungeons & Dragons Adventures as Tragedy | 147 | 80 | 67 | 54.4% |
| 7g13z87t | liches, lampreys, and the moon: an incantation for trans life & lyrical play | 146 | 62 | 84 | 42.5% |
| 7c09x7ck | Groping in the Dark: Intimacy in Nyctophobia | 142 | 61 | 81 | 43.0% |
| 4hc0s1hf | Mechanical Storytelling in D&D: Strahd in Relation to the Gothic | 140 | 66 | 74 | 47.1% |
| 0kf7p8nq | Same Time Next Week: An Analysis of Queer Temporality in Tabletop Role-Playing | 139 | 37 | 102 | 26.6% |
| 1t0669xx | Constitutive Factors of Mega-Campaigns in TTRPGs: A Systematic Literature Review | 138 | 57 | 81 | 41.3% |
| 2qz195fr | Book Review: The Rule Book: The Building Blocks of Games | 137 | 55 | 82 | 40.1% |
| 91g135z9 | Climate Larps: Environmental Design in Nordic Larp | 134 | 47 | 87 | 35.1% |
| 6h43b14j | The Scientification of Games: Analyzing Ghost Blitz through the Lens of Cognitive Psychology | 133 | 53 | 80 | 39.8% |
| 12v8m2vq | Death by a Thousand Drips: Poisoning as Mechanism and Theme in Contemporary Tabletop Games | 128 | 30 | 98 | 23.4% |
| 7w08s7dk | 10.1 Table of Contents and Editors' Note (March 27, 2023) | 128 | 34 | 94 | 26.6% |
| 7df2j22g | Roll to Hit: Comparative Mathematical Probability in Tabletop Role-Playing Games | 123 | 52 | 71 | 42.3% |
| 0hj3z32j | From Consumers to Creators: Bridging Game Play and Playful Game Design for Impactful Civic Education | 121 | 46 | 75 | 38.0% |
| 4sv9v3zf | 10.1 Table of Contents and Editors' Note (March 27, 2023) | 117 | 38 | 79 | 32.5% |
| 1s57p694 | Towards a Transpacific Future: A History of Board Games in Taiwan | 115 | 52 | 63 | 45.2% |
| 1w65p79m | Book Review of <em>Unsettling Catan: Detached Design in Eurogames</em> | 114 | 37 | 77 | 32.5% |
| 5bq4g6bd | Exploring Cultural Narratives Through RPG Design: The 4th Bootcamp | 101 | 39 | 62 | 38.6% |
| 88d3z1k8 | 11.3 Table of Contents and Editor's Note: Perspectives on RPG Studies by Latin American Scholars (October 14, 2024) | 95 | 34 | 61 | 35.8% |
| 3j2407x4 | 11.2 Table of Contents and Editors' Note (June 24, 2024) | 90 | 35 | 55 | 38.9% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.