| Item | Title | Total requests | Download | View-only | %Dnld |
|---|---|---|---|---|---|
| 45t7q164 | Victory Through Nonviolence in Disney’s <em>Lorcana</em> | 416 | 242 | 174 | 58.2% |
| 5tp698kn | (Role)Playing with Power? Establishing the Boundaries of Power Fantasy in Lockdown | 410 | 207 | 203 | 50.5% |
| 3h58w2ww | Book Review: <em>Transformative Learning Through Play: Analogue Games as Vehicles for Educational Innovation</em> | 370 | 112 | 258 | 30.3% |
| 9g8585nq | Book Review: <em>Fifty Years of Dungeons & Dragons</em> | 274 | 61 | 213 | 22.3% |
| 7mg338m1 | 80 Games with 20 Students: A Review and Case Study | 242 | 114 | 128 | 47.1% |
| 8491s1wn | 13.1 Table of Contents and Editors' Note (March 31, 2026) | 237 | 62 | 175 | 26.2% |
| 069876t9 | The Case for Chaos: Leveraging Contingency in Taskmaster and in Mental Health | 230 | 120 | 110 | 52.2% |
| 5z17x8tf | Approaching Controversial Conflicts: Tabletop Simulations as Museums | 213 | 118 | 95 | 55.4% |
| 87m3x2r6 | Defining the Miniatures Wargame: Five Pillars | 210 | 104 | 106 | 49.5% |
| 0wp5c7h2 | A Queer OS Powered by the Apocalypse: Feminist Platforms and TTRPG Engines | 208 | 89 | 119 | 42.8% |
| 0wm342wx | 12.2 Editor's Note: Be Queer, Do Games: An Introduction to Queer Analog Game Studies | 166 | 60 | 106 | 36.1% |
| 9w84p6rk | How to Re-Configure the Social Interaction Among Danish Lonely Young Adults Through a Social Design Approach | 161 | 37 | 124 | 23.0% |
| 85c0486q | Precarity, Porousness, and Queer Subjects: Critical Play of Ecological Solo Journaling Games | 150 | 58 | 92 | 38.7% |
| 9f96p7fn | Is There Room for Queer Chaos at Yazeba’s? | 150 | 52 | 98 | 34.7% |
| 6p1094gk | Transmediation and the Marvel Super Heroes RPG | 148 | 79 | 69 | 53.4% |
| 4d38j21m | Getting in Good Troubles with Mancala | 147 | 76 | 71 | 51.7% |
| 6sp975k7 | Game Mechanics and Narrative as Symbolic, Co-Construcgtive Elements in Tomb of Annihilation | 146 | 84 | 62 | 57.5% |
| 1qs7w3vm | Book Review: Von bierbrauenden Mönchen und kriegerischen Nonnen Klöster und Klerus in analogen und digitalen Spielen | 140 | 46 | 94 | 32.9% |
| 2sg3n9vs | Postcards from Role-Playing the Humanities | 139 | 36 | 103 | 25.9% |
| 7g13z87t | liches, lampreys, and the moon: an incantation for trans life & lyrical play | 139 | 50 | 89 | 36.0% |
| 44c281wn | Postcards from the 2025 BIPOC Game Studies Conference | 138 | 57 | 81 | 41.3% |
| 1jm3f58w | Serious Fandoms—An Interview With Linda Codega | 135 | 41 | 94 | 30.4% |
| 0jq886rm | Tabletop and Digital Rituals in Dungeons & Dragons | 132 | 48 | 84 | 36.4% |
| 9f6679cd | The Board Game as a Narrative Medium | 119 | 43 | 76 | 36.1% |
| 91g135z9 | Climate Larps: Environmental Design in Nordic Larp | 113 | 39 | 74 | 34.5% |
| 06t0v6h9 | An Elegant Little Instrument: The Japanese Standards Association and the Birth of the Modern d20 | 110 | 43 | 67 | 39.1% |
| 2qz195fr | Book Review: The Rule Book: The Building Blocks of Games | 108 | 37 | 71 | 34.3% |
| 3kk4261w | Studying Gamebooks: A Framework for Analysis | 107 | 46 | 61 | 43.0% |
| 18x6t91p | A Tri-Heuristic Ontological Approximation of Tabletop RPGs | 104 | 50 | 54 | 48.1% |
| 1hg3g193 | It's All Fun and Games ‘Till Somebody Loses an I: Ethnomethods of Bleed | 103 | 38 | 65 | 36.9% |
| 3gn5g98h | Role Playing Games as an Educational Stimulation | 101 | 42 | 59 | 41.6% |
| 1t0669xx | Constitutive Factors of Mega-Campaigns in TTRPGs: A Systematic Literature Review | 100 | 44 | 56 | 44.0% |
| 0hj3z32j | From Consumers to Creators: Bridging Game Play and Playful Game Design for Impactful Civic Education | 98 | 37 | 61 | 37.8% |
| 4hc0s1hf | Mechanical Storytelling in D&D: Strahd in Relation to the Gothic | 98 | 44 | 54 | 44.9% |
| 7w08s7dk | 10.1 Table of Contents and Editors' Note (March 27, 2023) | 98 | 30 | 68 | 30.6% |
| 1nz7z32b | "Murders on the Stage, Tortures, Woundings, and the Like": Dungeons & Dragons Adventures as Tragedy | 96 | 46 | 50 | 47.9% |
| 4sv9v3zf | 10.1 Table of Contents and Editors' Note (March 27, 2023) | 96 | 37 | 59 | 38.5% |
| 6h43b14j | The Scientification of Games: Analyzing Ghost Blitz through the Lens of Cognitive Psychology | 94 | 38 | 56 | 40.4% |
| 3zs4n60m | 12.4 Table of Contents and Editors' Note (December 8, 2025) | 93 | 35 | 58 | 37.6% |
| 4r74s3ck | 50 Years of Gen Con Events: A Dataset Analysis | 93 | 39 | 54 | 41.9% |
| 1s57p694 | Towards a Transpacific Future: A History of Board Games in Taiwan | 89 | 40 | 49 | 44.9% |
| 5735h429 | 12.1 Table of Contents and Editors' Note (April 30, 2025) | 87 | 27 | 60 | 31.0% |
| 3kc1q1dc | 12.3 Table of Contents and Editors' Note (September 25, 2025) | 84 | 28 | 56 | 33.3% |
| 7df2j22g | Roll to Hit: Comparative Mathematical Probability in Tabletop Role-Playing Games | 83 | 34 | 49 | 41.0% |
| 5bq4g6bd | Exploring Cultural Narratives Through RPG Design: The 4th Bootcamp | 81 | 30 | 51 | 37.0% |
| 88d3z1k8 | 11.3 Table of Contents and Editor's Note: Perspectives on RPG Studies by Latin American Scholars (October 14, 2024) | 79 | 29 | 50 | 36.7% |
| 3j2407x4 | 11.2 Table of Contents and Editors' Note (June 24, 2024) | 78 | 32 | 46 | 41.0% |
| 7c09x7ck | Groping in the Dark: Intimacy in Nyctophobia | 77 | 27 | 50 | 35.1% |
| 63c3c702 | 11.1 Table of Contents and Editors' Note (January 30, 2024) | 71 | 26 | 45 | 36.6% |
| 6nw7r1cp | 11.4 Table of Contents and Editors' Note (December 16, 2024) | 69 | 24 | 45 | 34.8% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.