| Item | Title | Total requests | 2026-06 | 2026-05 | 2026-04 | 2026-03 |
|---|---|---|---|---|---|---|
| 45t7q164 | Victory Through Nonviolence in Disney’s <em>Lorcana</em> | 416 | 130 | 120 | 166 | |
| 5tp698kn | (Role)Playing with Power? Establishing the Boundaries of Power Fantasy in Lockdown | 410 | 126 | 126 | 158 | |
| 3h58w2ww | Book Review: <em>Transformative Learning Through Play: Analogue Games as Vehicles for Educational Innovation</em> | 370 | 56 | 98 | 216 | |
| 9g8585nq | Book Review: <em>Fifty Years of Dungeons & Dragons</em> | 274 | 35 | 121 | 118 | |
| 7mg338m1 | 80 Games with 20 Students: A Review and Case Study | 242 | 64 | 113 | 65 | |
| 8491s1wn | 13.1 Table of Contents and Editors' Note (March 31, 2026) | 237 | 33 | 91 | 113 | |
| 069876t9 | The Case for Chaos: Leveraging Contingency in Taskmaster and in Mental Health | 230 | 88 | 113 | 29 | |
| 5z17x8tf | Approaching Controversial Conflicts: Tabletop Simulations as Museums | 213 | 53 | 114 | 46 | |
| 87m3x2r6 | Defining the Miniatures Wargame: Five Pillars | 210 | 47 | 111 | 52 | |
| 0wp5c7h2 | A Queer OS Powered by the Apocalypse: Feminist Platforms and TTRPG Engines | 208 | 32 | 147 | 29 | |
| 0wm342wx | 12.2 Editor's Note: Be Queer, Do Games: An Introduction to Queer Analog Game Studies | 166 | 24 | 108 | 34 | |
| 9w84p6rk | How to Re-Configure the Social Interaction Among Danish Lonely Young Adults Through a Social Design Approach | 161 | 27 | 95 | 39 | |
| 85c0486q | Precarity, Porousness, and Queer Subjects: Critical Play of Ecological Solo Journaling Games | 150 | 27 | 80 | 43 | |
| 9f96p7fn | Is There Room for Queer Chaos at Yazeba’s? | 150 | 43 | 68 | 39 | |
| 6p1094gk | Transmediation and the Marvel Super Heroes RPG | 148 | 48 | 65 | 35 | |
| 4d38j21m | Getting in Good Troubles with Mancala | 147 | 32 | 76 | 39 | |
| 6sp975k7 | Game Mechanics and Narrative as Symbolic, Co-Construcgtive Elements in Tomb of Annihilation | 146 | 82 | 64 | ||
| 1qs7w3vm | Book Review: Von bierbrauenden Mönchen und kriegerischen Nonnen Klöster und Klerus in analogen und digitalen Spielen | 140 | 19 | 98 | 23 | |
| 2sg3n9vs | Postcards from Role-Playing the Humanities | 139 | 37 | 75 | 27 | |
| 7g13z87t | liches, lampreys, and the moon: an incantation for trans life & lyrical play | 139 | 21 | 85 | 33 | |
| 44c281wn | Postcards from the 2025 BIPOC Game Studies Conference | 138 | 26 | 83 | 29 | |
| 1jm3f58w | Serious Fandoms—An Interview With Linda Codega | 135 | 26 | 109 | ||
| 0jq886rm | Tabletop and Digital Rituals in Dungeons & Dragons | 132 | 35 | 97 | ||
| 9f6679cd | The Board Game as a Narrative Medium | 119 | 33 | 86 | ||
| 91g135z9 | Climate Larps: Environmental Design in Nordic Larp | 113 | 25 | 88 | ||
| 06t0v6h9 | An Elegant Little Instrument: The Japanese Standards Association and the Birth of the Modern d20 | 110 | 22 | 88 | ||
| 2qz195fr | Book Review: The Rule Book: The Building Blocks of Games | 108 | 44 | 64 | ||
| 3kk4261w | Studying Gamebooks: A Framework for Analysis | 107 | 40 | 67 | ||
| 18x6t91p | A Tri-Heuristic Ontological Approximation of Tabletop RPGs | 104 | 26 | 78 | ||
| 1hg3g193 | It's All Fun and Games ‘Till Somebody Loses an I: Ethnomethods of Bleed | 103 | 32 | 71 | ||
| 3gn5g98h | Role Playing Games as an Educational Stimulation | 101 | 31 | 70 | ||
| 1t0669xx | Constitutive Factors of Mega-Campaigns in TTRPGs: A Systematic Literature Review | 100 | 25 | 75 | ||
| 0hj3z32j | From Consumers to Creators: Bridging Game Play and Playful Game Design for Impactful Civic Education | 98 | 18 | 80 | ||
| 4hc0s1hf | Mechanical Storytelling in D&D: Strahd in Relation to the Gothic | 98 | 37 | 61 | ||
| 7w08s7dk | 10.1 Table of Contents and Editors' Note (March 27, 2023) | 98 | 28 | 70 | ||
| 1nz7z32b | "Murders on the Stage, Tortures, Woundings, and the Like": Dungeons & Dragons Adventures as Tragedy | 96 | 25 | 71 | ||
| 4sv9v3zf | 10.1 Table of Contents and Editors' Note (March 27, 2023) | 96 | 27 | 69 | ||
| 6h43b14j | The Scientification of Games: Analyzing Ghost Blitz through the Lens of Cognitive Psychology | 94 | 44 | 50 | ||
| 3zs4n60m | 12.4 Table of Contents and Editors' Note (December 8, 2025) | 93 | 10 | 57 | 26 | |
| 4r74s3ck | 50 Years of Gen Con Events: A Dataset Analysis | 93 | 22 | 71 | ||
| 1s57p694 | Towards a Transpacific Future: A History of Board Games in Taiwan | 89 | 22 | 67 | ||
| 5735h429 | 12.1 Table of Contents and Editors' Note (April 30, 2025) | 87 | 8 | 54 | 25 | |
| 3kc1q1dc | 12.3 Table of Contents and Editors' Note (September 25, 2025) | 84 | 10 | 44 | 30 | |
| 7df2j22g | Roll to Hit: Comparative Mathematical Probability in Tabletop Role-Playing Games | 83 | 24 | 59 | ||
| 5bq4g6bd | Exploring Cultural Narratives Through RPG Design: The 4th Bootcamp | 81 | 19 | 62 | ||
| 88d3z1k8 | 11.3 Table of Contents and Editor's Note: Perspectives on RPG Studies by Latin American Scholars (October 14, 2024) | 79 | 11 | 68 | ||
| 3j2407x4 | 11.2 Table of Contents and Editors' Note (June 24, 2024) | 78 | 14 | 64 | ||
| 7c09x7ck | Groping in the Dark: Intimacy in Nyctophobia | 77 | 20 | 57 | ||
| 63c3c702 | 11.1 Table of Contents and Editors' Note (January 30, 2024) | 71 | 12 | 59 | ||
| 6nw7r1cp | 11.4 Table of Contents and Editors' Note (December 16, 2024) | 69 | 16 | 53 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.